5313 {
5314 float immunity;
5316 {
5317 float max_health = GetMaxHealth("GlobalHealth", "Health") + 0.01;
5318 float max_blood = GetMaxHealth("GlobalHealth", "Blood") + 0.01;
5319 float energy_normalized =
GetStatEnergy().Get() / PlayerConstants.SL_ENERGY_MAX;
5320 float water_normalized =
GetStatWater().Get() / PlayerConstants.SL_WATER_MAX;
5321 float health_normalized = GetHealth("GlobalHealth", "Health") / max_health;
5322 float blood_normalized = GetHealth("GlobalHealth", "Blood") / max_blood;
5323 immunity = energy_normalized + water_normalized + health_normalized + blood_normalized;
5324 immunity = immunity / 4;
5325 immunity = Math.Clamp(immunity,0,1);
5326 }
5327 return immunity;
5328 }
PlayerStat< float > GetStatEnergy()
PlayerStat< float > GetStatWater()
PlayerStats GetPlayerStats()