5159 {
5160 float immunity;
5162 {
5163 float max_health = GetMaxHealth("GlobalHealth", "Health") + 0.01;
5164 float max_blood = GetMaxHealth("GlobalHealth", "Blood") + 0.01;
5165 float energy_normalized =
GetStatEnergy().Get() / PlayerConstants.SL_ENERGY_MAX;
5166 float water_normalized =
GetStatWater().Get() / PlayerConstants.SL_WATER_MAX;
5167 float health_normalized = GetHealth("GlobalHealth", "Health") / max_health;
5168 float blood_normalized = GetHealth("GlobalHealth", "Blood") / max_blood;
5169 immunity = energy_normalized + water_normalized + health_normalized + blood_normalized;
5170 immunity = immunity / 4;
5171 immunity = Math.Clamp(immunity,0,1);
5172 }
5173 return immunity;
5174 }
PlayerStat< float > GetStatEnergy()
PlayerStat< float > GetStatWater()
PlayerStats GetPlayerStats()