5590 {
5591 float immunity;
5593 {
5594 float max_health = GetMaxHealth("GlobalHealth", "Health") + 0.01;
5595 float max_blood = GetMaxHealth("GlobalHealth", "Blood") + 0.01;
5596 float energy_normalized =
GetStatEnergy().Get() / PlayerConstants.SL_ENERGY_MAX;
5597 float water_normalized =
GetStatWater().Get() / PlayerConstants.SL_WATER_MAX;
5598 float health_normalized = GetHealth("GlobalHealth", "Health") / max_health;
5599 float blood_normalized = GetHealth("GlobalHealth", "Blood") / max_blood;
5600 immunity = energy_normalized + water_normalized + health_normalized + blood_normalized;
5601 immunity = immunity / 4;
5602 immunity = Math.Clamp(immunity,0,1);
5603 }
5604 return immunity;
5605 }
PlayerStat< float > GetStatEnergy()
PlayerStat< float > GetStatWater()
PlayerStats GetPlayerStats()