4628 {
4629 int currentTime =
g_Game.GetTime();
4633 {
4635 {
4636 if (IsAlive())
4638 else
4640 }
4641
4643 {
4644 if (IsAlive())
4645 {
4647 }
4648 else
4650 }
4651
4652
4654 {
4655 if (IsAlive())
4656 {
4658 }
4659 else
4660 {
4663 }
4664 }
4665
4667 {
4668 if (IsAlive())
4670 else
4672 }
4673
4675 }
4676
4677 #ifdef DIAG_DEVELOPER
4678 DiagOnPostFrame(other, extra);
4679 #endif
4680 }
void Update(float deltatime)
void Update(float deltatime)
DamageDealtEffect GetDamageDealtEffect()
ref EffectRadial m_EffectRadial
ref InventoryActionHandler m_InventoryActionHandler
float m_LastPostFrameTickTime
FlashbangEffect GetFlashbangEffect()
ShockDealtEffect GetShockEffect()
void Update(float deltatime)
DayZPlayerInstanceType
defined in C++
proto native DayZPlayerInstanceType GetInstanceType()