4180 {
4184 {
4186 {
4187 if (IsAlive())
4189 else
4191 }
4192
4194 {
4195 if (IsAlive())
4196 {
4198 }
4199 else
4201 }
4202
4203
4205 {
4206 if (IsAlive())
4207 {
4209 }
4210 else
4211 {
4214 }
4215 }
4216
4218 {
4219 if (IsAlive())
4221 else
4223 }
4224
4226 }
4227
4228 #ifdef DIAG_DEVELOPER
4229 DiagOnPostFrame(other, extra);
4230 #endif
4231 }
proto int GetTime()
returns mission time in milliseconds
void Update(float deltatime)
void Update(float deltatime)
DamageDealtEffect GetDamageDealtEffect()
ref EffectRadial m_EffectRadial
ref InventoryActionHandler m_InventoryActionHandler
float m_LastPostFrameTickTime
FlashbangEffect GetFlashbangEffect()
ShockDealtEffect GetShockEffect()
void Update(float deltatime)
DayZPlayerInstanceType
defined in C++
proto native DayZPlayerInstanceType GetInstanceType()
proto native CGame GetGame()