4334 {
4335 int currentTime =
g_Game.GetTime();
4339 {
4341 {
4342 if (IsAlive())
4344 else
4346 }
4347
4349 {
4350 if (IsAlive())
4351 {
4353 }
4354 else
4356 }
4357
4358
4360 {
4361 if (IsAlive())
4362 {
4364 }
4365 else
4366 {
4369 }
4370 }
4371
4373 {
4374 if (IsAlive())
4376 else
4378 }
4379
4381 }
4382
4383 #ifdef DIAG_DEVELOPER
4384 DiagOnPostFrame(other, extra);
4385 #endif
4386 }
void Update(float deltatime)
void Update(float deltatime)
DamageDealtEffect GetDamageDealtEffect()
ref EffectRadial m_EffectRadial
ref InventoryActionHandler m_InventoryActionHandler
float m_LastPostFrameTickTime
FlashbangEffect GetFlashbangEffect()
ShockDealtEffect GetShockEffect()
void Update(float deltatime)
DayZPlayerInstanceType
defined in C++
proto native DayZPlayerInstanceType GetInstanceType()