4190 {
4194 {
4196 {
4197 if (IsAlive())
4199 else
4201 }
4202
4204 {
4205 if (IsAlive())
4206 {
4208 }
4209 else
4211 }
4212
4213
4215 {
4216 if (IsAlive())
4217 {
4219 }
4220 else
4221 {
4224 }
4225 }
4226
4228 {
4229 if (IsAlive())
4231 else
4233 }
4234
4236 }
4237
4238 #ifdef DIAG_DEVELOPER
4239 DiagOnPostFrame(other, extra);
4240 #endif
4241 }
proto int GetTime()
returns mission time in milliseconds
void Update(float deltatime)
void Update(float deltatime)
DamageDealtEffect GetDamageDealtEffect()
ref EffectRadial m_EffectRadial
ref InventoryActionHandler m_InventoryActionHandler
float m_LastPostFrameTickTime
FlashbangEffect GetFlashbangEffect()
ShockDealtEffect GetShockEffect()
void Update(float deltatime)
DayZPlayerInstanceType
defined in C++
proto native DayZPlayerInstanceType GetInstanceType()
proto native CGame GetGame()