1350 {
1351 super.EEHitByRemote(damageType, source,
component, dmgZone, ammo, modelPos);
1352
1353 if (m_MeleeFightLogic.IsInBlock())
1354 {
1355 EffectSound sound = SEffectManager.PlaySoundOnObject("BlockingAttack_SoundSet", this);
1357 }
1358 }
class BoxCollidingParams component
ComponentInfo for BoxCollidingResult.
override void SetAutodestroy(bool auto_destroy)
Sets whether Effect automatically cleans up when it stops.