1383 {
1384 super.EEHitByRemote(damageType, source,
component, dmgZone, ammo, modelPos);
1385
1386 if (m_MeleeFightLogic.IsInBlock())
1387 {
1388 EffectSound sound = SEffectManager.PlaySoundOnObject("BlockingAttack_SoundSet", this);
1390 }
1391 }
class BoxCollidingParams component
ComponentInfo for BoxCollidingResult.
override void SetAutodestroy(bool auto_destroy)
Sets whether Effect automatically cleans up when it stops.