1212 {
1213 super.EEHitByRemote(damageType, source,
component, dmgZone, ammo, modelPos);
1214
1215 if (m_MeleeFightLogic.IsInBlock())
1216 {
1217 EffectSound sound = SEffectManager.PlaySoundOnObject("BlockingAttack_SoundSet", this);
1219 }
1220 }
class BoxCollidingParams component
ComponentInfo for BoxCollidingResult.
override void SetAutodestroy(bool auto_destroy)
Sets whether Effect automatically cleans up when it stops.