4037 {
4038
4039 if (GetThrowing().IsThrowingAnimationPlaying())
4040 {
4041 return false;
4042 }
4043
4044
4046 {
4047 if (Math.AbsInt(previousStance - newStance) == 3)
4048 return true;
4049
4050 return false;
4051 }
4052
4053
4055 {
4057 }
4058
4059
4061 {
4063 }
4064
4065
4066 return true;
4067 }
proto native DayZPlayerType GetDayZPlayerType()
returns appropriate DayZPlayerType
DayZPlayerConstants
defined in C++
float GetCurrentWaterLevel()