4181 {
4182
4184 return false;
4185
4186
4187 if (GetThrowing().IsThrowingAnimationPlaying())
4188 return false;
4189
4190
4192 {
4193 if (Math.AbsInt(previousStance - newStance) == 3)
4194 return true;
4195
4196 return false;
4197 }
4198
4199
4201 {
4203 }
4204
4205
4207 {
4209 }
4210
4211
4212 return true;
4213 }
override bool CanBePerformedWhileChangingStance()
ActionManagerBase GetActionManager()
proto native DayZPlayerType GetDayZPlayerType()
returns appropriate DayZPlayerType
DayZPlayerConstants
defined in C++
float GetCurrentWaterLevel()
proto native int GetRunningAction()
returns -1 when no action is running or RELOAD,MECHANISM, ....