4025 {
4026
4028 return false;
4029
4030
4031 if (GetThrowing().IsThrowingAnimationPlaying())
4032 return false;
4033
4034
4036 {
4037 if (Math.AbsInt(previousStance - newStance) == 3)
4038 return true;
4039
4040 return false;
4041 }
4042
4043
4045 {
4047 }
4048
4049
4051 {
4053 }
4054
4055
4056 return true;
4057 }
override bool CanBePerformedWhileChangingStance()
ActionManagerBase GetActionManager()
proto native DayZPlayerType GetDayZPlayerType()
returns appropriate DayZPlayerType
DayZPlayerConstants
defined in C++
float GetCurrentWaterLevel()
proto native int GetRunningAction()
returns -1 when no action is running or RELOAD,MECHANISM, ....