4476 {
4477
4479 return false;
4480
4481
4482 if (GetThrowing().IsThrowingInProgress() || GetThrowing().IsThrowingAnimationPlaying())
4483 return false;
4484
4485
4487 {
4488 if (Math.AbsInt(previousStance - newStance) == 3)
4489 return true;
4490
4491 return false;
4492 }
4493
4494
4495 UAInterface inputInterface = GetInputInterface();
4497 return false;
4498
4499
4501 {
4503 }
4504
4505
4507 {
4509 }
4510
4511
4512 return true;
4513 }
bool CanBePerformedWhileChangingStance()
Condition used in PlayerBase::CanChangeStance to check if stance can be changed while action is perfo...
ActionManagerBase GetActionManager()
proto native float SyncedValue_ID(int action, bool check_focus=true)
Get action state.
proto native DayZPlayerType GetDayZPlayerType()
returns appropriate DayZPlayerType
DayZPlayerConstants
defined in C++
float GetCurrentWaterLevel()
proto native int GetRunningAction()
returns -1 when no action is running or RELOAD,MECHANISM, ....