disables jump when player is significantly injured
См. определение в файле PlayerBase.c строка 4407
4408 {
4410 {
4411 return false;
4412 }
4413
4415 return false;
4416
4419 return false;
4420
4422 {
4423 return false;
4424 }
4425
4426 return super.CanJump();
4427 }
override bool IsInFBEmoteState()
eBrokenLegs GetBrokenLegs()
override bool CanConsumeStamina(EStaminaConsumers consumer)
ref InjuryAnimationHandler m_InjuryHandler
ref EmoteManager m_EmoteManager
Перекрестные ссылки CanConsumeStamina(), GetBrokenLegs(), IsInFBEmoteState(), InjuryAnimValues::LVL3, m_EmoteManager и m_InjuryHandler.