disables jump when player is significantly injured
См. определение в файле PlayerBase.c строка 4552
4553 {
4555 {
4556 return false;
4557 }
4558
4560 return false;
4561
4564 return false;
4565
4567 {
4568 return false;
4569 }
4570
4571 return super.CanJump();
4572 }
override bool IsInFBEmoteState()
eBrokenLegs GetBrokenLegs()
override bool CanConsumeStamina(EStaminaConsumers consumer)
ref InjuryAnimationHandler m_InjuryHandler
ref EmoteManager m_EmoteManager
Перекрестные ссылки CanConsumeStamina(), GetBrokenLegs(), IsInFBEmoteState(), InjuryAnimValues::LVL3, m_EmoteManager и m_InjuryHandler.