disables jump when player is significantly injured
См. определение в файле PlayerBase.c строка 4397
4398 {
4400 {
4401 return false;
4402 }
4403
4405 return false;
4406
4409 return false;
4410
4412 {
4413 return false;
4414 }
4415
4416 return super.CanJump();
4417 }
override bool IsInFBEmoteState()
eBrokenLegs GetBrokenLegs()
override bool CanConsumeStamina(EStaminaConsumers consumer)
ref InjuryAnimationHandler m_InjuryHandler
ref EmoteManager m_EmoteManager
Перекрестные ссылки CanConsumeStamina(), GetBrokenLegs(), IsInFBEmoteState(), InjuryAnimValues::LVL3, m_EmoteManager и m_InjuryHandler.