disables jump when player is significantly injured
См. определение в файле PlayerBase.c строка 4846
4847 {
4849 {
4850 return false;
4851 }
4852
4854 return false;
4855
4858 return false;
4859
4861 {
4862 return false;
4863 }
4864
4865 return super.CanJump();
4866 }
override bool IsInFBEmoteState()
eBrokenLegs GetBrokenLegs()
override bool CanConsumeStamina(EStaminaConsumers consumer)
ref InjuryAnimationHandler m_InjuryHandler
ref EmoteManager m_EmoteManager
Перекрестные ссылки CanConsumeStamina(), GetBrokenLegs(), IsInFBEmoteState(), InjuryAnimValues::LVL3, m_EmoteManager и m_InjuryHandler.