9015 {
9016 bool can_detach;
9018 {
9019 InventoryLocation il = new InventoryLocation();
9020 if (can_detach && target.GetInventory().FindFreeLocationFor(item, flags, il))
9021 {
9023 }
9024 return false;
9025 }
9026 return super.PredictiveTakeEntityToTargetInventory(target, flags, item);
9027 }
override WeaponManager GetWeaponManager()
bool CanRedirectToWeaponManager(notnull EntityAI item, out bool isActionPossible)
bool DetachMagazine(InventoryLocation invLoc, ActionBase control_action=NULL)