7033 {
7034
7035 if (
g_Game.SaveVersion() < 102)
7036 {
7038 }
7039
7040 super.OnStoreSave(ctx);
7041
7042 GetHumanInventory().OnStoreSave(ctx);
7044
7046 {
7052 {
7054 }
7057
7059
7061 if (ladder)
7062 {
7065 }
7066 else
7067 {
7069 }
7070
7071 ArrowManagerPlayer arrowManager = ArrowManagerPlayer.Cast(
GetArrowManager());
7072 arrowManager.
Save(ctx);
7073 }
7074 }
bool Save(ParamsWriteContext ctx)
proto native vector GetLogoutPosition()
SymptomManager GetSymptomManager()
ref PlayerAgentPool m_AgentPool
const int ACT_STORE_SAVE_VERSION
BleedingSourcesManagerServer GetBleedingManagerServer()
ref PlayerStomach m_PlayerStomach
void SaveAreaPersistenceFlag(ParamsWriteContext ctx)
ref ModifiersManager m_ModifiersManager
void OnStoreSaveLifespan(ParamsWriteContext ctx)
PlayerStats GetPlayerStats()
eBrokenLegs GetBrokenLegs()
override ArrowManagerBase GetArrowManager()
proto bool Write(void value_out)
void OnStoreSave(ParamsWriteContext ctx)
void HumanCommandLadder()