6799 {
6800
6801 if (
GetGame().SaveVersion() < 102)
6802 {
6804 }
6805
6806 super.OnStoreSave(ctx);
6807
6808 GetHumanInventory().OnStoreSave(ctx);
6810
6812 {
6818 {
6820 }
6823
6825
6827 if (ladder)
6828 {
6831 }
6832 else
6833 {
6835 }
6836
6837 ArrowManagerPlayer arrowManager = ArrowManagerPlayer.Cast(
GetArrowManager());
6838 arrowManager.
Save(ctx);
6839 }
6840 }
bool Save(ParamsWriteContext ctx)
proto native vector GetLogoutPosition()
SymptomManager GetSymptomManager()
ref PlayerAgentPool m_AgentPool
const int ACT_STORE_SAVE_VERSION
BleedingSourcesManagerServer GetBleedingManagerServer()
ref PlayerStomach m_PlayerStomach
void SaveAreaPersistenceFlag(ParamsWriteContext ctx)
ref ModifiersManager m_ModifiersManager
void OnStoreSaveLifespan(ParamsWriteContext ctx)
PlayerStats GetPlayerStats()
eBrokenLegs GetBrokenLegs()
override ArrowManagerBase GetArrowManager()
proto bool Write(void value_out)
void OnStoreSave(ParamsWriteContext ctx)
proto native CGame GetGame()
void HumanCommandLadder()