6807 {
6808
6809 if (
GetGame().SaveVersion() < 102)
6810 {
6812 }
6813
6814 super.OnStoreSave(ctx);
6815
6816 GetHumanInventory().OnStoreSave(ctx);
6818
6820 {
6826 {
6828 }
6831
6833
6835 if (ladder)
6836 {
6839 }
6840 else
6841 {
6843 }
6844
6845 ArrowManagerPlayer arrowManager = ArrowManagerPlayer.Cast(
GetArrowManager());
6846 arrowManager.
Save(ctx);
6847 }
6848 }
bool Save(ParamsWriteContext ctx)
proto native vector GetLogoutPosition()
SymptomManager GetSymptomManager()
ref PlayerAgentPool m_AgentPool
const int ACT_STORE_SAVE_VERSION
BleedingSourcesManagerServer GetBleedingManagerServer()
ref PlayerStomach m_PlayerStomach
void SaveAreaPersistenceFlag(ParamsWriteContext ctx)
ref ModifiersManager m_ModifiersManager
void OnStoreSaveLifespan(ParamsWriteContext ctx)
PlayerStats GetPlayerStats()
eBrokenLegs GetBrokenLegs()
override ArrowManagerBase GetArrowManager()
proto bool Write(void value_out)
void OnStoreSave(ParamsWriteContext ctx)
proto native CGame GetGame()
void HumanCommandLadder()