7354 {
7355
7356 if (
g_Game.SaveVersion() < 102)
7357 {
7359 }
7360
7361 super.OnStoreSave(ctx);
7362
7363 GetHumanInventory().OnStoreSave(ctx);
7365
7367 {
7373 {
7375 }
7378
7380
7382 if (ladder)
7383 {
7386 }
7387 else
7388 {
7390 }
7391
7392 ArrowManagerPlayer arrowManager = ArrowManagerPlayer.Cast(
GetArrowManager());
7393 arrowManager.
Save(ctx);
7394
7396 }
7397 }
bool Save(ParamsWriteContext ctx)
proto native vector GetLogoutPosition()
SymptomManager GetSymptomManager()
ref PlayerAgentPool m_AgentPool
const int ACT_STORE_SAVE_VERSION
ref ThermalBiasHandler m_ThermalBiasHandler
BleedingSourcesManagerServer GetBleedingManagerServer()
ref PlayerStomach m_PlayerStomach
void SaveAreaPersistenceFlag(ParamsWriteContext ctx)
ref ModifiersManager m_ModifiersManager
void OnStoreSaveLifespan(ParamsWriteContext ctx)
PlayerStats GetPlayerStats()
eBrokenLegs GetBrokenLegs()
override ArrowManagerBase GetArrowManager()
proto bool Write(void value_out)
void HumanCommandLadder()