7568 {
7569 float min_distance = 0.5;
7570
7573 vector contactPos;
7574 vector contactDir;
7575 int contactComponent;
7576
7577 DayZPhysics.RaycastRV(from, to, contactPos, contactDir, contactComponent, NULL, NULL, NULL, false, true);
7578
7579 return contactPos;
7580 }
proto native vector GetCurrentCameraPosition()
proto native vector GetCurrentCameraDirection()
proto native CGame GetGame()