8165 {
8166 float min_distance = 0.5;
8167
8168 vector from =
g_Game.GetCurrentCameraPosition();
8169 vector to = from + (
g_Game.GetCurrentCameraDirection() * min_distance);
8170 vector contactPos;
8171 vector contactDir;
8172 int contactComponent;
8173
8174 DayZPhysics.RaycastRV(from, to, contactPos, contactDir, contactComponent, NULL, NULL, NULL, false, true);
8175
8176 return contactPos;
8177 }