7811 {
7812 float min_distance = 0.5;
7813
7814 vector from =
g_Game.GetCurrentCameraPosition();
7815 vector to = from + (
g_Game.GetCurrentCameraDirection() * min_distance);
7816 vector contactPos;
7817 vector contactDir;
7818 int contactComponent;
7819
7820 DayZPhysics.RaycastRV(from, to, contactPos, contactDir, contactComponent, NULL, NULL, NULL, false, true);
7821
7822 return contactPos;
7823 }