7560 {
7561 float min_distance = 0.5;
7562
7565 vector contactPos;
7566 vector contactDir;
7567 int contactComponent;
7568
7569 DayZPhysics.RaycastRV(from, to, contactPos, contactDir, contactComponent, NULL, NULL, NULL, false, true);
7570
7571 return contactPos;
7572 }
proto native vector GetCurrentCameraPosition()
proto native vector GetCurrentCameraDirection()
proto native CGame GetGame()