Защищенные члены | |
void | FlashbangEffect (PlayerBase player, bool visual=true) |
void | ~FlashbangEffect () |
void | SetupFlashbangValues (float progress_mult=1.0, float visual_value_max=1.0, float sound_value_max=1.0) |
void | PlaySound () |
void | SetAttenuationFilter () |
void | ResetAttenuationFilter () |
void | StopSound () |
void | ClearVisual () |
void | SetVisual (float val) |
void | Stop () |
void | Update (float deltatime) |
Защищенные данные | |
const float | ALPHA_MIN = 0.0 |
const float | ALPHA_MAX = 1.0 |
const float | SOUND_DEFER_TIME = 0.4 |
float | m_HitDuration |
SFX will be played ~0.5s AFTER VFX. | |
float | m_BreakPoint |
float | m_TimeActive |
float | m_DayTimeToggle |
float | m_AlphaMaxActual |
float | m_SoundMaxActual |
float | m_ProgressMultiplier |
bool | m_Visual |
bool | m_Initialized |
PlayerBase | m_Player |
EffectSound | m_FlashbangEffectSound |
float | m_SoundStopTime |
ref Timer | m_DeferAttenuation |
PPERequester_FlashbangEffects | m_Requester |
См. определение в файле FlashbangEffect.c строка 1