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| void | WeaponManager (PlayerBase player) |
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| bool | CanFire (Weapon_Base wpn) |
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| bool | CanAttachMagazine (Weapon_Base wpn, Magazine mag, bool reservationCheck=true) |
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| bool | CanSwapMagazine (Weapon_Base wpn, Magazine mag, bool reservationCheck=true) |
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| bool | CanDetachMagazine (Weapon_Base wpn, Magazine mag, bool reservationCheck=true) |
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| bool | CanLoadBullet (Weapon_Base wpn, Magazine mag, bool reservationCheck=true) |
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| bool | CanLoadMultipleBullet (Weapon_Base wpn, Magazine mag, bool reservationCheck=true) |
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| bool | CanUnjam (Weapon_Base wpn, bool reservationCheck=true) |
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| bool | CanEjectBullet (Weapon_Base wpn, bool reservationCheck=true) |
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| void | SetEjectBulletTryTimestamp () |
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| bool | InventoryReservation (Magazine mag, InventoryLocation invLoc) |
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| bool | AttachMagazine (Magazine mag, ActionBase control_action=NULL) |
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| bool | DetachMagazine (InventoryLocation invLoc, ActionBase control_action=NULL) |
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| bool | SwapMagazine (Magazine mag, ActionBase control_action=NULL) |
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| bool | SwapMagazineEx (Magazine mag, InventoryLocation invLoc, ActionBase control_action=NULL) |
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| bool | LoadBullet (Magazine mag, ActionBase control_action=NULL) |
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| bool | LoadMultiBullet (Magazine mag, ActionBase control_action=NULL) |
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| void | LoadMultiBulletStop () |
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| bool | Unjam (ActionBase control_action=NULL) |
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| bool | EjectBullet (ActionBase control_action=NULL) |
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| bool | CanEjectBulletVerified () |
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| bool | EjectBulletVerified (ActionBase control_action=NULL) |
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| bool | SetNextMuzzleMode () |
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| void | Fire (Weapon_Base wpn) |
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См. определение в файле WeaponManager.c строка 1