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void | WeaponManager (PlayerBase player) |
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bool | CanFire (Weapon_Base wpn) |
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bool | CanAttachMagazine (Weapon_Base wpn, Magazine mag, bool reservationCheck=true) |
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bool | CanSwapMagazine (Weapon_Base wpn, Magazine mag, bool reservationCheck=true) |
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bool | CanDetachMagazine (Weapon_Base wpn, Magazine mag, bool reservationCheck=true) |
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bool | CanLoadBullet (Weapon_Base wpn, Magazine mag, bool reservationCheck=true) |
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bool | CanLoadMultipleBullet (Weapon_Base wpn, Magazine mag, bool reservationCheck=true) |
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bool | CanUnjam (Weapon_Base wpn, bool reservationCheck=true) |
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bool | CanEjectBullet (Weapon_Base wpn, bool reservationCheck=true) |
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void | SetEjectBulletTryTimestamp () |
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bool | InventoryReservation (Magazine mag, InventoryLocation invLoc) |
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bool | AttachMagazine (Magazine mag, ActionBase control_action=NULL) |
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bool | DetachMagazine (InventoryLocation invLoc, ActionBase control_action=NULL) |
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bool | SwapMagazine (Magazine mag, ActionBase control_action=NULL) |
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bool | SwapMagazineEx (Magazine mag, InventoryLocation invLoc, ActionBase control_action=NULL) |
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bool | LoadBullet (Magazine mag, ActionBase control_action=NULL) |
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bool | LoadMultiBullet (Magazine mag, ActionBase control_action=NULL) |
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void | LoadMultiBulletStop () |
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bool | Unjam (ActionBase control_action=NULL) |
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bool | EjectBullet (ActionBase control_action=NULL) |
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bool | CanEjectBulletVerified () |
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bool | EjectBulletVerified (ActionBase control_action=NULL) |
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bool | SetNextMuzzleMode () |
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void | Fire (Weapon_Base wpn) |
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См. определение в файле WeaponManager.c строка 1