DayZ 1.28
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◆ EEItemOutOfHands()

override void ManBase::EEItemOutOfHands ( EntityAI item)
inlineprotected

См. определение в файле PlayerBase.c строка 2849

2850 {
2851 super.EEItemOutOfHands(item);
2852
2853 if (IsPlacingLocal())
2854 {
2856 }
2857
2859 }
override ScriptCallQueue GetCallQueue(int call_category)
Определения DayZGame.c:1187
void TogglePlacingLocal(ItemBase item=null)
Определения PlayerBase.c:2540
bool IsPlacingLocal()
Определения PlayerBase.c:2426
proto void Call(func fn, void param1=NULL, void param2=NULL, void param3=NULL, void param4=NULL, void param5=NULL, void param6=NULL, void param7=NULL, void param8=NULL, void param9=NULL)
adds call into the queue with given parameters and arguments (arguments are held in memory until the ...
proto native CGame GetGame()
const int CALL_CATEGORY_SYSTEM
Определения 3_Game/tools/tools.c:8
class HumanItemBehaviorCfg OnItemInHandsChanged(bool pInstant=false)
signalization from script to engine that item in hands changed

Перекрестные ссылки ScriptCallQueue::Call(), CALL_CATEGORY_SYSTEM, CGame::GetCallQueue(), GetGame(), IsPlacingLocal(), OnItemInHandsChanged() и TogglePlacingLocal().