9288 {
9290 {
9291 float playerSpeed = GetCommand_Move().GetCurrentMovementSpeed();
9292
9293
9294
9295
9296
9297 float particleLifetime = 5.25;
9298 float particleSpeed = 0.25;
9299 if (playerSpeed >= 1)
9300 {
9301 particleLifetime = 3.5;
9302 particleSpeed = 3.25;
9303 }
9304 if (playerSpeed >= 2)
9305 {
9306 particleLifetime = 2.5;
9307 particleSpeed = 5.25;
9308 }
9309 if (playerSpeed >= 3)
9310 {
9311 particleLifetime = 1.5;
9312 particleSpeed = 8.25;
9313 }
9318
9320 vector transform[4];
9321 GetTransform(transform);
9324 }
9325 }
static Particle m_ContaminatedAroundPlayerTiny
static Particle m_ContaminatedAroundPlayer