9190 {
9192 {
9193 float playerSpeed = GetCommand_Move().GetCurrentMovementSpeed();
9194
9195
9196
9197
9198
9199 float particleLifetime = 5.25;
9200 float particleSpeed = 0.25;
9201 if (playerSpeed >= 1)
9202 {
9203 particleLifetime = 3.5;
9204 particleSpeed = 3.25;
9205 }
9206 if (playerSpeed >= 2)
9207 {
9208 particleLifetime = 2.5;
9209 particleSpeed = 5.25;
9210 }
9211 if (playerSpeed >= 3)
9212 {
9213 particleLifetime = 1.5;
9214 particleSpeed = 8.25;
9215 }
9220
9222 vector transform[4];
9223 GetTransform(transform);
9226 }
9227 }
static Particle m_ContaminatedAroundPlayerTiny
static Particle m_ContaminatedAroundPlayer