9891 {
9893 {
9894 float playerSpeed = GetCommand_Move().GetCurrentMovementSpeed();
9895
9896
9897
9898
9899
9900 float particleLifetime = 5.25;
9901 float particleSpeed = 0.25;
9902 if (playerSpeed >= 1)
9903 {
9904 particleLifetime = 3.5;
9905 particleSpeed = 3.25;
9906 }
9907 if (playerSpeed >= 2)
9908 {
9909 particleLifetime = 2.5;
9910 particleSpeed = 5.25;
9911 }
9912 if (playerSpeed >= 3)
9913 {
9914 particleLifetime = 1.5;
9915 particleSpeed = 8.25;
9916 }
9921
9923 vector transform[4];
9924 GetTransform(transform);
9927 }
9928 }
static Particle m_ContaminatedAroundPlayerTiny
static Particle m_ContaminatedAroundPlayer