9538 {
9540 {
9541 float playerSpeed = GetCommand_Move().GetCurrentMovementSpeed();
9542
9543
9544
9545
9546
9547 float particleLifetime = 5.25;
9548 float particleSpeed = 0.25;
9549 if (playerSpeed >= 1)
9550 {
9551 particleLifetime = 3.5;
9552 particleSpeed = 3.25;
9553 }
9554 if (playerSpeed >= 2)
9555 {
9556 particleLifetime = 2.5;
9557 particleSpeed = 5.25;
9558 }
9559 if (playerSpeed >= 3)
9560 {
9561 particleLifetime = 1.5;
9562 particleSpeed = 8.25;
9563 }
9568
9570 vector transform[4];
9571 GetTransform(transform);
9574 }
9575 }
static Particle m_ContaminatedAroundPlayerTiny
static Particle m_ContaminatedAroundPlayer