DayZ 1.27
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◆ ActionManagerBase()

void ActionManagerBase ( PlayerBase player)
protected

См. определение в файле ActionManagerBase.c строка 63

64 {
65 m_Player = player;
66 if (m_Player)
67 {
68 m_SelectableActions = new TSelectableActionInfoArray();
71
73
75 m_Interrupted = false;
76
78 if (!m_ActionsArray)
79 {
81 }
82
85 }
86
87 m_ActionsEnabled = true;
88 m_ActionsAvaibale = true;
89 }
bool m_Interrupted
Определения ActionManagerBase.c:49
ref ActionData m_CurrentActionData
Определения ActionManagerBase.c:61
bool m_ActionsEnabled
Определения ActionManagerBase.c:54
bool m_SelectableActionsHasChanged
Определения ActionManagerBase.c:48
bool m_ActionsAvaibale
Определения ActionManagerBase.c:55
int m_SelectedActionIndex
Определения ActionManagerBase.c:47
bool m_ActionInputWantEnd
Определения ActionManagerBase.c:53
ref TSelectableActionInfoArray m_SelectableActions
Определения ActionManagerBase.c:46
static ref array< ref ActionBase > m_ActionsArray
Определения ActionManagerBase.c:50
int m_PendingActionAcknowledgmentID
Определения ActionManagerBase.c:59
bool m_ActionWantEndRequest
Определения ActionManagerBase.c:52
static ref map< typename, ActionBase > m_ActionNameActionMap
Определения ActionManagerBase.c:51
DayZPlayer m_Player
Определения Hand_Events.c:42
bool ConstructActions(out array< ref ActionBase > actionsArray, out map< typename, ActionBase > actionNameActionMap)
Определения ActionConstructor.c:3

Перекрестные ссылки ActionConstructor::ConstructActions(), m_ActionInputWantEnd, m_ActionNameActionMap, m_ActionsArray, m_ActionsAvaibale, m_ActionsEnabled, m_ActionWantEndRequest, m_CurrentActionData, m_Interrupted, m_PendingActionAcknowledgmentID, m_Player, m_SelectableActions, m_SelectableActionsHasChanged и m_SelectedActionIndex.

Используется в AddAction(), BoatScript::AddAction(), EntityAI::AddAction(), InventoryItem::AddAction(), ScriptedWidgetEventHandler::CheckForActionWidgetOverrides(), ManBase::CommandHandler(), ManBase::GetActionManager(), MissionBase::InputBufferCheck(), BotWaitForChangeInHands::OnEntry(), InventoryItem::OnItemLocationChanged() и ActionVariantManager::SetActionVariantCount().