4267 {
4270
4271 GameInventory inventory = GetInventory();
4272 if (inventory)
4274
4276
4277 g_Game.GetMission().AddActiveInputExcludes({
"ladderclimbing"});
4278 }
proto native void LockInventory(int lockType)
void CloseInventoryMenu()
int m_AnimCommandStarting
void TryHideItemInHands(bool hide, bool force=false)
tries to hide item in player's hands, some exceptions for various movement states