3978 {
3981
3982 GameInventory inventory = GetInventory();
3983 if (inventory)
3985
3987
3988 g_Game.GetMission().AddActiveInputExcludes({
"ladderclimbing"});
3989 }
proto native void LockInventory(int lockType)
void CloseInventoryMenu()
int m_AnimCommandStarting
void TryHideItemInHands(bool hide, bool force=false)
tries to hide item in player's hands, some exceptions for various movement states