DayZ 1.27
DayZ Explorer by KGB
 
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◆ PredictiveTakeEntityToHands()

override void ManBase::PredictiveTakeEntityToHands ( EntityAI item)
inlineprotected

См. определение в файле PlayerBase.c строка 8503

8504 {
8505 if (item.IsHeavyBehaviour() && !m_ActionManager.GetRunningAction() && !item.GetHierarchyParent())
8506 {
8507 ActionManagerClient mngr_client;
8508 if (CastTo(mngr_client,m_ActionManager))
8509 {
8510 ActionTarget atrg = new ActionTarget(item,null,-1,vector.Zero,-1.0);
8511
8512 if (mngr_client.GetAction(ActionTakeItemToHands).Can(this,atrg,null))
8513 {
8514 mngr_client.PerformActionStart(mngr_client.GetAction(ActionTakeItemToHands),atrg,null);
8515 }
8516 /*).Can(this,
8517 mngr_client.ActionStart(mngr_client.GetAction(ActionTakeItemToHands),mngr_client.FindActionTarget(),null);
8518 return;*/
8519 }
8520 }
8521 else
8522 super.PredictiveTakeEntityToHands(item);
8523 }
class ActionTargets ActionTarget
void PerformActionStart(ActionBase action, ActionTarget target, ItemBase item, Param extra_data=NULL)
Определения ActionManagerClient.c:762
ActionManagerBase m_ActionManager
Определения PlayerBase.c:43

Перекрестные ссылки ActionTarget, m_ActionManager, ActionManagerClient::PerformActionStart() и vector::Zero.

Используется в OnQuickBarSingleUse().