DayZ 1.28
DayZ Explorer by KGB
 
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◆ PredictiveTakeEntityToHands()

override void ManBase::PredictiveTakeEntityToHands ( EntityAI item)
inlineprotected

См. определение в файле PlayerBase.c строка 8601

8602 {
8603 if (item.IsHeavyBehaviour() && !m_ActionManager.GetRunningAction() && !item.GetHierarchyParent())
8604 {
8605 ActionManagerClient mngr_client;
8606 if (CastTo(mngr_client,m_ActionManager))
8607 {
8608 ActionTarget atrg = new ActionTarget(item,null,-1,vector.Zero,-1.0);
8609
8610 if (mngr_client.GetAction(ActionTakeItemToHands).Can(this,atrg,null))
8611 {
8612 mngr_client.PerformActionStart(mngr_client.GetAction(ActionTakeItemToHands),atrg,null);
8613 }
8614 /*).Can(this,
8615 mngr_client.ActionStart(mngr_client.GetAction(ActionTakeItemToHands),mngr_client.FindActionTarget(),null);
8616 return;*/
8617 }
8618 }
8619 else
8620 super.PredictiveTakeEntityToHands(item);
8621 }
void ActionTarget(Object object, Object parent, int componentIndex, vector cursorHitPos, float utility, string surfaceName="")
Определения ActionTargets.c:121
void PerformActionStart(ActionBase action, ActionTarget target, ItemBase item, Param extra_data=NULL)
Определения ActionManagerClient.c:768
ActionManagerBase m_ActionManager
Определения PlayerBase.c:43

Перекрестные ссылки ActionTarget(), m_ActionManager, ActionManagerClient::PerformActionStart() и vector::Zero.

Используется в OnQuickBarSingleUse().