4281 {
4283
4284 GameInventory inventory = GetInventory();
4285 if (inventory)
4287
4288 g_Game.GetMission().RemoveActiveInputExcludes({
"ladderclimbing"});
4289 }
proto native void UnlockInventory(int lockType)
void TryHideItemInHands(bool hide, bool force=false)
tries to hide item in player's hands, some exceptions for various movement states