3992 {
3994
3995 GameInventory inventory = GetInventory();
3996 if (inventory)
3998
3999 g_Game.GetMission().RemoveActiveInputExcludes({
"ladderclimbing"});
4000 }
proto native void UnlockInventory(int lockType)
void TryHideItemInHands(bool hide, bool force=false)
tries to hide item in player's hands, some exceptions for various movement states