DayZ 1.30
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◆ PlayerSoundEventHandler()

void PlayerSoundEventHandler ( PlayerBase player)

См. определение в файле PlayerSoundEventHandler.c строка 55

56 {
57 m_Player = player;
58
59 if(!m_UpdateTimer && !m_Player.IsControlledPlayer())
60 {
61 m_UpdateTimer = new Timer();
62 m_UpdateTimer.Run(1, this, "OnTick", null, true);//ticking for remotes, the controlled player is ticking on command handler at higher intervals
63 }
64
75 RegisterState(new DamageHeavySoundEvent());
82 RegisterState(new MeleeAttackHeavyEvent());
92 RegisterState(new StaminaLowFilterLower());
94 RegisterState(new DrowningEvent2());
98 RegisterState(new ForceDrinkSoundEvent());
100
101 }
class DamageSoundEvents extends PlayerSoundEventBase DamageLightSoundEvent()
Определения DamageEvents.c:23
class DrowningSoundEventBase extends PlayerSoundEventBase DrowningEvent1()
Определения DrowningEvents.c:22
DayZPlayer m_Player
Определения Hand_Events.c:42
class RattlingTeethSoundEvent extends HeatComfortEventsBase HotSoundEvent()
Определения HeatComfortEvents.c:36
void RattlingTeethSoundEvent()
Определения HeatComfortEvents.c:37
class HeatComfortEventsBase extends PlayerSoundEventBase FreezingSoundEvent()
Определения HeatComfortEvents.c:18
HeavyBreathSoundEventBase PlayerSoundEventBase HeavyBreathEvent1()
Определения HeavyBreathEvents.c:23
class ExhaustedBreathSoundEvent extends HoldBreathSoundEventBase ReleaseBreathSoundEvent()
Определения HoldBreathEvents.c:52
void ExhaustedBreathSoundEvent()
Определения HoldBreathEvents.c:53
class HoldBreathSoundEventBase extends PlayerSoundEventBase HoldBreathSoundEvent()
Определения HoldBreathEvents.c:18
class InjuryMediumSoundEvent extends InjurySoundEvents InjuryHeavySoundEvent()
Определения InjuryEvents.c:43
class InjurySoundEvents extends PlayerSoundEventBase InjuryLightSoundEvent()
Определения InjuryEvents.c:23
void InjuryMediumSoundEvent()
Определения InjuryEvents.c:44
class JumpEventsBase extends PlayerSoundEventBase JumpSoundEvent()
Определения JumpEvents.c:35
class MeleeAttackSoundEvents extends PlayerSoundEventBase MeleeAttackLightEvent()
Определения MeleeAttack.c:33
class ForceConsumeSoundEvent extends PlayerSoundEventBase ForceFeedSoundEvent()
Определения MiscEvents.c:34
class PickupHeavySoundEvent extends PlayerSoundEventBase ThirstSoundEvent()
Определения MiscEvents.c:14
void PickupHeavySoundEvent()
Определения MiscEvents.c:15
void RegisterState(PlayerSoundEventBase state)
Определения PlayerSoundEventHandler.c:103
ref Timer m_UpdateTimer
Определения RadialMenu.c:20
class StaminaDownHeavy extends StaminaSoundEventBase StaminaUpHeavy()
Определения StaminaEvents.c:68
class StaminaUpLight extends StaminaSoundEventBase StaminaUpEnd()
Определения StaminaEvents.c:86
void StaminaDownHeavy()
Определения StaminaEvents.c:69
class StaminaSoundEventBase extends PlayerSoundEventBase StaminaDownLight()
Определения StaminaEvents.c:50
void StaminaNormalDummy()
Определения StaminaEvents.c:115
void StaminaUpLight()
Определения StaminaEvents.c:87
void StaminaLowFilterUpper()
Определения StaminaEvents.c:132
class StaminaLowFilterUpper extends StaminaLowFilterBase StaminaLowFilterMid()
Определения StaminaEvents.c:131
class SymptomSoundEventBase extends PlayerSoundEventBase CoughSoundEvent()
Определения SymptomEvents.c:17
void GaspSoundEvent()
Определения SymptomEvents.c:54
void LaugherSoundEvent()
Определения SymptomEvents.c:36
class GaspSoundEvent extends SymptomSoundEventBase FatigueSoundEvent()
Определения SymptomEvents.c:53
class LaugherSoundEvent extends SymptomSoundEventBase SneezeSoundEvent()
Определения SymptomEvents.c:35
Определения DayZPlayerImplement.c:39

Перекрестные ссылки CoughSoundEvent(), DamageLightSoundEvent(), DrowningEvent1(), ExhaustedBreathSoundEvent(), FatigueSoundEvent(), ForceFeedSoundEvent(), FreezingSoundEvent(), GaspSoundEvent(), HeavyBreathEvent1(), HoldBreathSoundEvent(), HotSoundEvent(), InjuryHeavySoundEvent(), InjuryLightSoundEvent(), InjuryMediumSoundEvent(), JumpSoundEvent(), LaugherSoundEvent(), m_Player, m_UpdateTimer, MeleeAttackLightEvent(), PickupHeavySoundEvent(), RattlingTeethSoundEvent(), RegisterState(), ReleaseBreathSoundEvent(), SneezeSoundEvent(), StaminaDownHeavy(), StaminaDownLight(), StaminaLowFilterMid(), StaminaLowFilterUpper(), StaminaNormalDummy(), StaminaUpEnd(), StaminaUpHeavy(), StaminaUpLight() и ThirstSoundEvent().

Используется в ManBase::GetPlayerSoundEventHandler() и ManBase::OnPlayerLoaded().