DayZ 1.27
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◆ SpawnDrowningBubbles()

void ManBase::SpawnDrowningBubbles ( )
inlineprotected

См. определение в файле PlayerBase.c строка 2145

2146 {
2148 return;
2149 float bubbleFrequency = Math.Lerp(PlayerConstants.DROWNING_BUBBLE_FREQUENCY_MIN, PlayerConstants.DROWNING_BUBBLE_FREQUENCY_MAX, GetStaminaHandler().GetSyncedStaminaNormalized());
2150 int boneIdx = GetBoneIndexByName("Head");
2151
2152 if (boneIdx != -1)
2153 {
2154 Particle p = ParticleManager.GetInstance().PlayInWorld(ParticleList.DROWNING_BUBBLES, "-0.03 0.15 0");
2155 if (p)
2156 AddChild(p, boneIdx);
2158 }
2159 }
proto native int GetBoneIndexByName(string pBoneName)
returns bone index for a name (-1 if pBoneName doesn't exist)
void ParticleManager(ParticleManagerSettings settings)
Constructor (ctor)
Определения ParticleManager.c:88
override ScriptCallQueue GetCallQueue(int call_category)
Определения DayZGame.c:1187
void SpawnDrowningBubbles()
Определения PlayerBase.c:2145
bool GetDrowningWaterLevelCheck()
Определения PlayerBase.c:6587
StaminaHandler GetStaminaHandler()
Определения PlayerBase.c:1854
proto void CallLater(func fn, int delay=0, bool repeat=false, void param1=NULL, void param2=NULL, void param3=NULL, void param4=NULL, void param5=NULL, void param6=NULL, void param7=NULL, void param8=NULL, void param9=NULL)
adds call into the queue with given parameters and arguments (arguments are held in memory until the ...
proto native CGame GetGame()
const int CALL_CATEGORY_SYSTEM
Определения tools.c:8
proto native void AddChild(Widget child, bool immedUpdate=true)

Перекрестные ссылки AddChild(), CALL_CATEGORY_SYSTEM, ScriptCallQueue::CallLater(), PlayerConstants::DROWNING_BUBBLE_FREQUENCY_MAX, PlayerConstants::DROWNING_BUBBLE_FREQUENCY_MIN, ParticleList::DROWNING_BUBBLES, GetBoneIndexByName(), CGame::GetCallQueue(), GetDrowningWaterLevelCheck(), GetGame(), GetStaminaHandler(), Math::Lerp(), ParticleManager() и SpawnDrowningBubbles().

Используется в OnDrowningEnd(), OnDrowningStart() и SpawnDrowningBubbles().