Закрытые члены | |
| override void | OnGameplayDataHandlerSync () |
Закрытые статические члены | |
| static void | CreatePersonalLight () |
| Creates PL if it doesn't exist already. | |
| static void | SwitchPersonalLight (bool state) |
| Controls the ON/OFF switch of the Personal Light. PL will still shine only if the server allows it. | |
| static void | UpdatePersonalLight () |
| Updates state of PL. | |
| static void | UpdateHitDirectionValues () |
Закрытые статические данные | |
| static ScriptedLightBase | m_PersonalLight |
| static bool | m_PersonalLightEnabledOnCurrentServer = false |
| static bool | m_PersonalLightDisabledByDebug = false |
| static bool | m_PersonalLightIsSwitchedOn = true |
См. определение в файле PlayerBaseClient.c строка 1