1215 {
1216
1217
1219 {
1221 }
1222
1225
1226
1228 {
1230 }
1231
1232
1233 g_Game.EnableVoN(
this,
false);
1234 if (!
g_Game.IsDedicatedServer())
1235 ClientData.RemovePlayerBase(this);
1237
1239 {
1241
1242 }
1243
1245 {
1247 {
1248 g_Game.GetMission().SyncRespawnModeInfo(GetIdentity());
1249 }
1250 }
1251
1252 super.EEKilled(killer);
1253 }
proto native Hive GetHive()
proto native void CharacterKill(Man player)
SymptomManager GetSymptomManager()
BleedingSourcesManagerServer GetBleedingManagerServer()
PluginAdminLog m_AdminLog