1696 {
1698 AddAction(ActionCloseDoors, InputActionMap);
1699 AddAction(ActionLockedDoors, InputActionMap);
1700 AddAction(ActionEnterLadder, InputActionMap);
1701 AddAction(ActionExitLadder, InputActionMap);
1702 AddAction(ActionInteractCodeLockItem, InputActionMap);
1703 AddAction(ActionResetCodeOnCodeLock, InputActionMap);
1704 AddAction(ActionDetachBattery, InputActionMap);
1705
1706
1710 AddAction(ActionStopEngine, InputActionMap);
1711 AddAction(ActionStopEngineBoat, InputActionMap);
1712 AddAction(ActionStopEngineMotorbike, InputActionMap);
1713 AddAction(ActionSwitchSeats, InputActionMap);
1714 AddAction(ActionOpenCarDoors,InputActionMap);
1715 AddAction(ActionCloseCarDoors,InputActionMap);
1719
1720 AddAction(ActionIgniteFireplaceByAir, InputActionMap);
1721 AddAction(ActionMineBushByHand, InputActionMap);
1722
1723 AddAction(ActionUngagSelf, InputActionMap);
1727 AddAction(ActionWetClothingInHandsWater, InputActionMap);
1728 AddAction(ActionGetOutTransport, InputActionMap);
1729
1730 AddAction(ActionUnrestrainTargetHands, InputActionMap);
1731 AddAction(ActionTakeArrow, InputActionMap);
1732 AddAction(ActionTakeArrowToHands, InputActionMap);
1733 AddAction(ActionOperatePanelPowerStation, InputActionMap);
1734
1736
1739
1740 #ifdef DIAG_DEVELOPER
1742 AddAction(ActionDestroyPartInstantDebug);
1743 AddAction(ActionDismantlePartInstantDebug);
1744 #endif
1745 }
ActionBuildPart ActionContinuousBase ActionBuildPartHandsGeneric()
void ActionDrinkPondContinuous()
ActionEatSnowContinuousCB ActionContinuousBaseCB ActionEatSnowContinuous()
void ActionConstructionPartInfoContinuous()
ActionStartCarCB ActionContinuousBaseCB ActionStartEngine()
ActionStartEngineBoatCB ActionContinuousBaseCB ActionStartEngineBoat()
ActionStartEngineMotorbikeCB ActionContinuousBaseCB ActionStartEngineMotorbike()
ActionUncoverHeadBase ActionContinuousBase ActionUncoverHeadSelf()
ActionWashHandsSnowCB ActionContinuousBaseCB ActionWashHandsSnow()
ActionWashHandsWaterCB ActionContinuousBaseCB ActionWashHandsWater()
ActionWashHeadWaterCB ActionContinuousBaseCB ActionWashHeadWater()
void AddAction(typename actionName, out TInputActionMap InputActionMap)