4425 {
4426 array<vector> temp = new array<vector>;
4428 int count = temp.Count();
4429 if (count > 0)
4430 {
4431 vector pos = target.GetPosition();
4432 for (int i = 0; i < count; i++)
4433 {
4434 if (vector.Distance(pos,temp.Get(i)) < GameConstants.REFRESHER_RADIUS)
4435 return true;
4436 }
4437
4438 return false;
4439 }
4440 else
4441 {
4442 return false;
4443 }
4444 }
proto native Mission GetMission()
array< vector > GetActiveRefresherLocations()
proto native CGame GetGame()