4874 {
4875 array<vector> temp = new array<vector>;
4876 temp =
g_Game.GetMission().GetActiveRefresherLocations();
4877 int count = temp.Count();
4878 if (count > 0)
4879 {
4880 vector pos = target.GetPosition();
4881 for (int i = 0; i < count; i++)
4882 {
4883 if (vector.Distance(pos,temp.Get(i)) < GameConstants.REFRESHER_RADIUS)
4884 return true;
4885 }
4886
4887 return false;
4888 }
4889 else
4890 {
4891 return false;
4892 }
4893 }