4435 {
4436 array<vector> temp = new array<vector>;
4438 int count = temp.Count();
4439 if (count > 0)
4440 {
4441 vector pos = target.GetPosition();
4442 for (int i = 0; i < count; i++)
4443 {
4444 if (vector.Distance(pos,temp.Get(i)) < GameConstants.REFRESHER_RADIUS)
4445 return true;
4446 }
4447
4448 return false;
4449 }
4450 else
4451 {
4452 return false;
4453 }
4454 }
proto native Mission GetMission()
array< vector > GetActiveRefresherLocations()
proto native CGame GetGame()