9030 {
9031 bool can_detach;
9033 {
9034 InventoryLocation il = new InventoryLocation();
9035 if (can_detach && GetInventory().FindFreeLocationFor(item, flags, il))
9036 {
9038 }
9039 return false;
9040 }
9041 return super.PredictiveTakeEntityToInventory(flags, item);
9042 }
override WeaponManager GetWeaponManager()
bool CanRedirectToWeaponManager(notnull EntityAI item, out bool isActionPossible)
bool DetachMagazine(InventoryLocation invLoc, ActionBase control_action=NULL)