DayZ 1.28
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◆ OnCommandMoveStart()

override void ManBase::OnCommandMoveStart ( )
inlineprotected

См. определение в файле PlayerBase.c строка 4060

4061 {
4062 if (GetGame().IsServer())
4063 {
4064 //In case player changes stance through a different command, we refresh the anim overrides
4065 int prone = DayZPlayerConstants.STANCEMASK_PRONE | DayZPlayerConstants.STANCEMASK_RAISEDPRONE;
4066 if (!IsPlayerInStance(prone))
4067 {
4068 m_InjuryHandler.m_ForceInjuryAnimMask = m_InjuryHandler.m_ForceInjuryAnimMask & ~eInjuryOverrides.PRONE_ANIM_OVERRIDE;
4070 }
4071 }
4072 }
void ForceUpdateInjuredState()
update injured state immediately
Определения PlayerBase.c:7746
ref InjuryAnimationHandler m_InjuryHandler
Определения PlayerBase.c:51
DayZPlayerConstants
defined in C++
Определения dayzplayer.c:602
proto native bool IsPlayerInStance(int pStanceMask)
-------------— camera additiona functions ----------------------—
proto native CGame GetGame()

Перекрестные ссылки ForceUpdateInjuredState(), GetGame(), IsPlayerInStance() и m_InjuryHandler.