DayZ 1.30
DayZ Explorer by KGB
 
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◆ OnCommandMoveStart()

override void ManBase::OnCommandMoveStart ( )
inlineprotected

См. определение в файле PlayerBase.c строка 4516

4517 {
4518 if (g_Game.IsServer())
4519 {
4520 //In case player changes stance through a different command, we refresh the anim overrides
4521 int prone = DayZPlayerConstants.STANCEMASK_PRONE | DayZPlayerConstants.STANCEMASK_RAISEDPRONE;
4522 if (!IsPlayerInStance(prone))
4523 {
4524 m_InjuryHandler.m_ForceInjuryAnimMask = m_InjuryHandler.m_ForceInjuryAnimMask & ~eInjuryOverrides.PRONE_ANIM_OVERRIDE;
4526 }
4527 }
4528 }
DayZGame g_Game
Определения DayZGame.c:4074
void ForceUpdateInjuredState()
update injured state immediately
Определения PlayerBase.c:8351
ref InjuryAnimationHandler m_InjuryHandler
Определения PlayerBase.c:98
DayZPlayerConstants
defined in C++
Определения dayzplayer.c:602
proto native bool IsPlayerInStance(int pStanceMask)
-------------— camera additiona functions ----------------------—

Перекрестные ссылки ForceUpdateInjuredState(), g_Game, IsPlayerInStance() и m_InjuryHandler.