DayZ 1.27
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◆ OnCommandMoveStart()

override void ManBase::OnCommandMoveStart ( )
inlineprotected

См. определение в файле PlayerBase.c строка 4070

4071 {
4072 if (GetGame().IsServer())
4073 {
4074 //In case player changes stance through a different command, we refresh the anim overrides
4075 int prone = DayZPlayerConstants.STANCEMASK_PRONE | DayZPlayerConstants.STANCEMASK_RAISEDPRONE;
4076 if (!IsPlayerInStance(prone))
4077 {
4078 m_InjuryHandler.m_ForceInjuryAnimMask = m_InjuryHandler.m_ForceInjuryAnimMask & ~eInjuryOverrides.PRONE_ANIM_OVERRIDE;
4080 }
4081 }
4082 }
void ForceUpdateInjuredState()
update injured state immediately
Определения PlayerBase.c:7754
ref InjuryAnimationHandler m_InjuryHandler
Определения PlayerBase.c:51
DayZPlayerConstants
defined in C++
Определения dayzplayer.c:602
proto native bool IsPlayerInStance(int pStanceMask)
-------------— camera additiona functions ----------------------—
proto native CGame GetGame()

Перекрестные ссылки ForceUpdateInjuredState(), GetGame(), IsPlayerInStance() и m_InjuryHandler.