DayZ 1.29
DayZ Explorer by KGB
 
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◆ OnCommandMoveStart()

override void ManBase::OnCommandMoveStart ( )
inlineprotected

См. определение в файле PlayerBase.c строка 4216

4217 {
4218 if (g_Game.IsServer())
4219 {
4220 //In case player changes stance through a different command, we refresh the anim overrides
4221 int prone = DayZPlayerConstants.STANCEMASK_PRONE | DayZPlayerConstants.STANCEMASK_RAISEDPRONE;
4222 if (!IsPlayerInStance(prone))
4223 {
4224 m_InjuryHandler.m_ForceInjuryAnimMask = m_InjuryHandler.m_ForceInjuryAnimMask & ~eInjuryOverrides.PRONE_ANIM_OVERRIDE;
4226 }
4227 }
4228 }
DayZGame g_Game
Определения DayZGame.c:3942
void ForceUpdateInjuredState()
update injured state immediately
Определения PlayerBase.c:7997
ref InjuryAnimationHandler m_InjuryHandler
Определения PlayerBase.c:98
DayZPlayerConstants
defined in C++
Определения dayzplayer.c:602
proto native bool IsPlayerInStance(int pStanceMask)
-------------— camera additiona functions ----------------------—

Перекрестные ссылки ForceUpdateInjuredState(), g_Game, IsPlayerInStance() и m_InjuryHandler.