См. определение в файле PlayerBase.c строка 7084
7085 {
7086 Debug.Log(
"Player disconnected:"+this.
ToString(),
"Connect");
7087
7088
7089
7090
7092
7093 StatsEventDisconnectedData data = new StatsEventDisconnectedData();
7096 Analytics.PlayerDisconnected(data);
7097
7101
7103 }
void OnPlayerDisconnect(Man player)
AnalyticsManagerServer GetAnalyticsServer()
ref Timer m_AnalyticsTimer
void SetPlayerDisconnected(bool state)
void UpdatePlayerMeasures()
string m_CharacterId
character ID
string m_Reason
reason of disconnect (quit, kick, ban, sign-out...)
proto native CGame GetGame()
Перекрестные ссылки g_Game, CGame::GetAnalyticsServer(), GetGame(), Debug::Log(), m_AnalyticsTimer, StatsEventDisconnectedData::m_CharacterId, StatsEventDisconnectedData::m_Reason, AnalyticsManagerServer::OnPlayerDisconnect(), Analytics::PlayerDisconnected(), SetPlayerDisconnected(), ToString() и UpdatePlayerMeasures().