8128 {
8129
8131 {
8132 Weapon_Base weap;
8134 {
8135 bool limited = weap.LiftWeaponCheck(this);
8136
8137 if (limited && !m_LiftWeapon_player)
8139 else if (!limited && m_LiftWeapon_player)
8141 }
8142 else if (m_LiftWeapon_player)
8143 {
8145 }
8146 }
8147 }
void SendLiftWeaponSync(bool state)
Client-side only.
ItemBase GetItemInHands()
DayZPlayerInstanceType
defined in C++
proto native DayZPlayerInstanceType GetInstanceType()