Wrapper class for managing particles through SEffectManager. Подробнее...
Защищенные члены | |
EffectType | |
Information about what type of effect the Effect is, without the need for casting | |
override EffectType | GetEffectType () |
Get what type of effect the Effect is. | |
override bool | IsParticle () |
Check whether the Effect is EffectParticle without casting. | |
Main particle | |
Set or get the main particle which this Effect will manage | |
void | SetParticle (Particle p) |
Sets the main particle which this Effect will manage. | |
Particle | GetParticle () |
Gets the main particle which this Effect is managing. | |
Playback | |
Methods to Play/Stop Effect Generally, SEffectManager.Play methods are used instead of Start | |
override void | Start () |
Plays all elements this effect consists of. | |
override void | Stop () |
Stops all elements this effect consists of. | |
Attach | |
Helper methods for attaching to prent | |
void | AttachTo (Object obj, vector local_pos="0 0 0", vector local_ori="0 0 0", bool force_rotation_to_world=false) |
Read Particle.AddAsChild. | |
void | ReAttach () |
Helper method to attach to parent using stored settings. | |
void | AddAsChild (Object obj, vector local_pos, vector local_ori, bool force_rotation_to_world) |
Helper method to attach to parent. | |
Events | |
Various events that can be overriden for custom behaviour | |
void | Event_OnPlayStart () |
Event which just simply exists (DEPRECATED) | |
void | Event_OnPlayStarted () |
Event which just simply exists (DEPRECATED) | |
Generic API | |
Setters and getters for generic data and properties | |
void | SetParticleID (int id) |
Sets the id of the particle to be used. | |
int | GetParticleID () |
Gets the id of the particle to be used. | |
void | SetCurrentParticleID (int id) |
Sets the id of the particle to be used. | |
int | GetCurrentParticleID () |
Gets the current id of the managed Particle. | |
override void | SetCurrentParent (Object parent_obj, bool updateCached=true) |
Set current parent of the managed Particle. | |
override Object | GetCurrentParent () |
Get the current parent of the managed Particle. | |
override void | SetCurrentPosition (vector pos, bool updateCached=true) |
Set the current world position of the managed Particle. | |
override vector | GetCurrentPosition () |
Get the current world position of the managed Particle. | |
override void | SetCurrentLocalPosition (vector pos, bool updateCached=true) |
Set the current local position of the managed Particle. | |
override vector | GetCurrentLocalPosition () |
Get the current local position of the managed Particle. | |
void | SetOrientation (vector ori) |
Set orientation of the EffectParticle. | |
vector | GetOrientation () |
Get the orientation of the EffectParticle. | |
void | SetCurrentOrientation (vector ori, bool updateCached=true) |
Set the current orientation of the managed Particle. | |
vector | GetCurrentOrientation () |
Get the current orientation of the managed Particle. | |
void | ForceParticleRotationRelativeToWorld (bool state) |
Set orientation setting to be used by the effect when the Effect starts. | |
bool | IsParticleRotationRelativeToWorld () |
Get the orientation setting to be used by the effect when the Effect starts. | |
bool | IsParticleCurrentRotationRelativeToWorld () |
Get the current orientation setting to be used by the managed Particle. | |
Защищенные данные | |
Particle | m_ParticleObj |
The main Particle effect that this Effect wrapper manages. | |
Generic data | |
Generic data for the particle | |
int | m_ParticleID |
The ID in the ParticleList to create Particle from. | |
vector | m_Orientation |
Orientation set by SetOrientation. | |
bool | m_ForceRotationRelativeToWorld |
Orientation setting to be used by the effect when the Effect starts. | |
DEPRECATED | |
Methods which exist for backwards compatibility and are no longer in use or have never been in use | |
vector | m_ParticleOrientation |
Object | m_Object |
void | EffectParticle () |
ctor | |
void | ~EffectParticle () |
dtor | |
override void | InitEffect () |
init | |
override string | GetDebugName () |
Override when getting debug information. | |
override void | ValidateStart () |
Validation whether an effect truly started playing or if the Effect should stop as none is present. | |
void | CheckLifeSpan () |
Was never called and probably should never be called. | |
void | SetDecalOwner (Object o) |
Wrapper class for managing particles through SEffectManager.
См. определение в файле EffectParticle.c строка 4