DayZ 1.27
DayZ Explorer by KGB
 
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Класс EffectParticle

Wrapper class for managing particles through SEffectManager. Подробнее...

+ Граф наследования:EffectParticle:

Защищенные члены

EffectType

Information about what type of effect the Effect is, without the need for casting

override EffectType GetEffectType ()
 Get what type of effect the Effect is.
 
override bool IsParticle ()
 Check whether the Effect is EffectParticle without casting.
 
Main particle

Set or get the main particle which this Effect will manage

void SetParticle (Particle p)
 Sets the main particle which this Effect will manage.
 
Particle GetParticle ()
 Gets the main particle which this Effect is managing.
 
Playback

Methods to Play/Stop Effect Generally, SEffectManager.Play methods are used instead of Start

override void Start ()
 Plays all elements this effect consists of.
 
override void Stop ()
 Stops all elements this effect consists of.
 
Attach

Helper methods for attaching to prent

void AttachTo (Object obj, vector local_pos="0 0 0", vector local_ori="0 0 0", bool force_rotation_to_world=false)
 Read Particle.AddAsChild.
 
void ReAttach ()
 Helper method to attach to parent using stored settings.
 
void AddAsChild (Object obj, vector local_pos, vector local_ori, bool force_rotation_to_world)
 Helper method to attach to parent.
 
Events

Various events that can be overriden for custom behaviour

void Event_OnPlayStart ()
 Event which just simply exists (DEPRECATED)
 
void Event_OnPlayStarted ()
 Event which just simply exists (DEPRECATED)
 
Generic API

Setters and getters for generic data and properties

void SetParticleID (int id)
 Sets the id of the particle to be used.
 
int GetParticleID ()
 Gets the id of the particle to be used.
 
void SetCurrentParticleID (int id)
 Sets the id of the particle to be used.
 
int GetCurrentParticleID ()
 Gets the current id of the managed Particle.
 
override void SetCurrentParent (Object parent_obj, bool updateCached=true)
 Set current parent of the managed Particle.
 
override Object GetCurrentParent ()
 Get the current parent of the managed Particle.
 
override void SetCurrentPosition (vector pos, bool updateCached=true)
 Set the current world position of the managed Particle.
 
override vector GetCurrentPosition ()
 Get the current world position of the managed Particle.
 
override void SetCurrentLocalPosition (vector pos, bool updateCached=true)
 Set the current local position of the managed Particle.
 
override vector GetCurrentLocalPosition ()
 Get the current local position of the managed Particle.
 
void SetOrientation (vector ori)
 Set orientation of the EffectParticle.
 
vector GetOrientation ()
 Get the orientation of the EffectParticle.
 
void SetCurrentOrientation (vector ori, bool updateCached=true)
 Set the current orientation of the managed Particle.
 
vector GetCurrentOrientation ()
 Get the current orientation of the managed Particle.
 
void ForceParticleRotationRelativeToWorld (bool state)
 Set orientation setting to be used by the effect when the Effect starts.
 
bool IsParticleRotationRelativeToWorld ()
 Get the orientation setting to be used by the effect when the Effect starts.
 
bool IsParticleCurrentRotationRelativeToWorld ()
 Get the current orientation setting to be used by the managed Particle.
 

Защищенные данные

Particle m_ParticleObj
 The main Particle effect that this Effect wrapper manages.
 
Generic data

Generic data for the particle

int m_ParticleID
 The ID in the ParticleList to create Particle from.
 
vector m_Orientation
 Orientation set by SetOrientation.
 
bool m_ForceRotationRelativeToWorld
 Orientation setting to be used by the effect when the Effect starts.
 

DEPRECATED

Methods which exist for backwards compatibility and are no longer in use or have never been in use

vector m_ParticleOrientation
 
Object m_Object
 
void EffectParticle ()
 ctor
 
void ~EffectParticle ()
 dtor
 
override void InitEffect ()
 init
 
override string GetDebugName ()
 Override when getting debug information.
 
override void ValidateStart ()
 Validation whether an effect truly started playing or if the Effect should stop as none is present.
 
void CheckLifeSpan ()
 Was never called and probably should never be called.
 
void SetDecalOwner (Object o)
 

Подробное описание

Wrapper class for managing particles through SEffectManager.

См. определение в файле EffectParticle.c строка 4