3635    {
 3637        {
 3639            {
 3642                if (attachment && attachment.GetType() == "Splint_Applied")
 3643                {
 3644                    attachment.Delete();
 3645                }
 3646                
 3647                m_ShockHandler.SetShock(PlayerConstants.BROKEN_LEGS_INITIAL_SHOCK);
 
 3649                
 3650                
 3652                {
 3653                    
 3654                    
 3656                    if (cmd)
 3657                    {
 3658                        cmd.Cancel();
 3659                    }
 3660                    
 3661                    StopHandEvent();
 3662                    
 3664                    hcm = GetCommand_Move(); 
 3665                    if (hcm)
 3666                    {
 3668                    }
 3669                }
 3670            }
 3671        }
 3672 
 3673        m_JumpClimb.CheckAndFinishJump();
 3674    }
ref HumanMovementState m_MovementState
movement state
void DayZPlayerUtils()
cannot be instantiated
proto native void ForceStance(int pStanceIdx)
int m_iStanceIdx
current command's id
ItemBase GetItemOnSlot(string slot_type)
Returns item that's on this player's attachment slot. Parameter slot_type should be a string from con...
ref ShockHandler m_ShockHandler
DayZPlayerConstants
defined in C++
class HumanAnimInterface HumanCommandActionCallback()