4042 {
4044 {
4046 {
4049 if (attachment && attachment.GetType() == "Splint_Applied")
4050 {
4051 attachment.Delete();
4052 }
4053
4054 m_ShockHandler.SetShock(PlayerConstants.BROKEN_LEGS_INITIAL_SHOCK);
4056
4057
4059 {
4060
4061
4063 if (cmd)
4064 {
4065 cmd.Cancel();
4066 }
4067
4068 StopHandEvent();
4069
4071 hcm = GetCommand_Move();
4072 if (hcm)
4073 {
4075 }
4076 }
4077 }
4078 }
4079
4080 m_JumpClimb.CheckAndFinishJump();
4081 }
ref HumanMovementState m_MovementState
movement state
void DayZPlayerUtils()
cannot be instantiated
proto native void ForceStance(int pStanceIdx)
int m_iStanceIdx
current command's id
ItemBase GetItemOnSlot(string slot_type)
Returns item that's on this player's attachment slot. Parameter slot_type should be a string from con...
ref ShockHandler m_ShockHandler
DayZPlayerConstants
defined in C++
class HumanAnimInterface HumanCommandActionCallback()