3653 {
3655 {
3657 {
3660 if (attachment && attachment.GetType() == "Splint_Applied")
3661 {
3662 attachment.Delete();
3663 }
3664
3665 m_ShockHandler.SetShock(PlayerConstants.BROKEN_LEGS_INITIAL_SHOCK);
3667
3668
3670 {
3671
3672
3674 if (cmd)
3675 {
3676 cmd.Cancel();
3677 }
3678
3679 StopHandEvent();
3680
3682 hcm = GetCommand_Move();
3683 if (hcm)
3684 {
3686 }
3687 }
3688 }
3689 }
3690
3691 m_JumpClimb.CheckAndFinishJump();
3692 }
ref HumanMovementState m_MovementState
movement state
void DayZPlayerUtils()
cannot be instantiated
proto native void ForceStance(int pStanceIdx)
int m_iStanceIdx
current command's id
ItemBase GetItemOnSlot(string slot_type)
Returns item that's on this player's attachment slot. Parameter slot_type should be a string from con...
ref ShockHandler m_ShockHandler
DayZPlayerConstants
defined in C++
class HumanAnimInterface HumanCommandActionCallback()