3772 {
3774 {
3776 {
3779 if (attachment && attachment.GetType() == "Splint_Applied")
3780 {
3781 attachment.Delete();
3782 }
3783
3784 m_ShockHandler.SetShock(PlayerConstants.BROKEN_LEGS_INITIAL_SHOCK);
3786
3787
3789 {
3790
3791
3793 if (cmd)
3794 {
3795 cmd.Cancel();
3796 }
3797
3798 StopHandEvent();
3799
3801 hcm = GetCommand_Move();
3802 if (hcm)
3803 {
3805 }
3806 }
3807 }
3808 }
3809
3810 m_JumpClimb.CheckAndFinishJump();
3811 }
ref HumanMovementState m_MovementState
movement state
void DayZPlayerUtils()
cannot be instantiated
proto native void ForceStance(int pStanceIdx)
int m_iStanceIdx
current command's id
ItemBase GetItemOnSlot(string slot_type)
Returns item that's on this player's attachment slot. Parameter slot_type should be a string from con...
ref ShockHandler m_ShockHandler
DayZPlayerConstants
defined in C++
class HumanAnimInterface HumanCommandActionCallback()