3635 {
3637 {
3639 {
3642 if (attachment && attachment.GetType() == "Splint_Applied")
3643 {
3644 attachment.Delete();
3645 }
3646
3647 m_ShockHandler.SetShock(PlayerConstants.BROKEN_LEGS_INITIAL_SHOCK);
3649
3650
3652 {
3653
3654
3656 if (cmd)
3657 {
3658 cmd.Cancel();
3659 }
3660
3661 StopHandEvent();
3662
3664 hcm = GetCommand_Move();
3665 if (hcm)
3666 {
3668 }
3669 }
3670 }
3671 }
3672
3673 m_JumpClimb.CheckAndFinishJump();
3674 }
ref HumanMovementState m_MovementState
movement state
void DayZPlayerUtils()
cannot be instantiated
proto native void ForceStance(int pStanceIdx)
int m_iStanceIdx
current command's id
ItemBase GetItemOnSlot(string slot_type)
Returns item that's on this player's attachment slot. Parameter slot_type should be a string from con...
ref ShockHandler m_ShockHandler
DayZPlayerConstants
defined in C++
class HumanAnimInterface HumanCommandActionCallback()