DayZ 1.28
DayZ Explorer by KGB
 
Загрузка...
Поиск...
Не найдено

◆ HideClothing()

override void ManBase::HideClothing ( ItemOptics optic,
bool state )
inlineprotected

state 'true' == hide

См. определение в файле PlayerBase.c строка 8264

8265 {
8266 super.HideClothing(optic, state);
8267 array<int> clothingArray = new array<int>;
8268 Clothing clothes;
8269
8270 if (state && DayZPlayerCameraOptics.Cast(m_CurrentCamera))
8271 {
8272 if (GetInstanceType() == DayZPlayerInstanceType.INSTANCETYPE_CLIENT)
8273 {
8274 clothingArray.Insert(InventorySlots.BACK);
8275 clothingArray.Insert(InventorySlots.SHOULDER);
8276 clothingArray.Insert(InventorySlots.MELEE);
8277 if (optic && optic.GetCurrentStepFOV() < GameConstants.DZPLAYER_CAMERA_FOV_IRONSIGHTS)
8278 {
8279 clothingArray.Insert(InventorySlots.BODY);
8280 clothingArray.Insert(InventorySlots.VEST);
8281 }
8282
8283 SetInvisibleRecursive(true,this,clothingArray);
8284 }
8285 }
8286 //showing should be instant (called directly, not via CallLater)
8287 else
8288 {
8289 if (GetInstanceType() == DayZPlayerInstanceType.INSTANCETYPE_CLIENT)
8290 {
8291 clothingArray = {InventorySlots.BACK,InventorySlots.BODY,InventorySlots.VEST,InventorySlots.SHOULDER,InventorySlots.MELEE};
8292
8293 SetInvisibleRecursive(false,this,clothingArray);
8294 }
8295 }
8296 }
void DayZPlayerCameraOptics(DayZPlayer pPlayer, HumanInputController pInput)
Определения DayZPlayerCameraIronsights.c:365
proto native float GetCurrentStepFOV()
returns fov value at current index, or 'OpticsInfo.opticsZoomInit' config value (non-zooming optics)
DayZPlayerCameraBase m_CurrentCamera
Определения PlayerBase.c:121
DayZPlayerInstanceType
defined in C++
Определения dayzplayer.c:1068
proto native DayZPlayerInstanceType GetInstanceType()

Перекрестные ссылки DayZPlayerCameraOptics(), GameConstants::DZPLAYER_CAMERA_FOV_IRONSIGHTS, ItemOptics::GetCurrentStepFOV(), GetInstanceType() и m_CurrentCamera.