DayZ 1.28
DayZ Explorer by KGB
 
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◆ EEHealthLevelChanged()

override void ManBase::EEHealthLevelChanged ( int oldLevel,
int newLevel,
string zone )
inlineprotected

См. определение в файле PlayerBase.c строка 5699

5700 {
5701 super.EEHealthLevelChanged(oldLevel, newLevel, zone);
5702 if (!GetGame().IsDedicatedServer())
5703 {
5704 if (newLevel == GameConstants.STATE_RUINED)
5705 {
5707 }
5708 if (m_CorpseState != 0)
5709 {
5711 }
5712 }
5713 }
override ScriptCallQueue GetCallQueue(int call_category)
Определения DayZGame.c:1187
void UpdateCorpseState()
Определения PlayerBase.c:5688
void ClearLastUAMessage()
Определения PlayerBase.c:7732
int m_CorpseState
Определения PlayerBase.c:101
proto void CallLater(func fn, int delay=0, bool repeat=false, void param1=NULL, void param2=NULL, void param3=NULL, void param4=NULL, void param5=NULL, void param6=NULL, void param7=NULL, void param8=NULL, void param9=NULL)
adds call into the queue with given parameters and arguments (arguments are held in memory until the ...
proto native CGame GetGame()
const int CALL_CATEGORY_GUI
Определения 3_Game/tools/tools.c:9

Перекрестные ссылки CALL_CATEGORY_GUI, ScriptCallQueue::CallLater(), ClearLastUAMessage(), CGame::GetCallQueue(), GetGame(), m_CorpseState, GameConstants::STATE_RUINED и UpdateCorpseState().