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void | IngameHud () |
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override void | Init (Widget hud_panel_widget) |
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void | InitBadgesAndNotifiers () |
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void | OnConnectionIconsSettingsChanged (bool enabled) |
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override void | OnResizeScreen () |
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override void | OnPlayerLoaded () |
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void | OnUnconsciousStart () |
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void | OnUnconsciousStop () |
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override void | Show (bool show) |
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override void | ShowWalkieTalkie (bool show) |
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override void | ShowWalkieTalkie (int fadeOutSeconds) |
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override void | SetWalkieTalkieText (string text) |
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override void | SetCursorIcon (string icon) |
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override void | ShowCursor () |
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override void | HideCursor () |
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override void | SetCursorIconScale (string type, float percentage) |
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override void | SetCursorIconOffset (string type, float x, float y) |
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override void | SetCursorIconSize (string type, float x, float y) |
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override void | DisplayNotifier (int key, int tendency, int status) |
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void | DisplayTendencyNormal (int key, int tendency, int status) |
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void | DisplayTendencyTemp (int key, int tendency, int status) |
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override void | DisplayBadge (int key, int value) |
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override void | SetTemperature (string temp) |
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void | HideTemperature () |
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override void | SetStaminaBarVisibility (bool show) |
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void | SetStomachState (int state) |
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override void | SetStamina (int value, int range) |
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bool | KeyPress (int key) |
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void | ZeroingKeyPress () |
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override void | DisplayStance (int stance) |
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override void | DisplayPresence () |
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override void | ShowVehicleInfo () |
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override void | HideVehicleInfo () |
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void | RefreshVehicleHud (float timeslice) |
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void | InitQuickbar () |
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InventoryQuickbar | GetQuickbar () |
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IngameHudVisibility | GetHudVisibility () |
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override void | UpdateQuickbarGlobalVisibility () |
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override void | ShowQuickbarUI (bool show) |
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override void | ShowQuickbarPlayer (bool show) |
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override void | ShowHudPlayer (bool show) |
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override void | ShowHudUI (bool show) |
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override void | ShowHudInventory (bool show) |
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override void | ShowQuickBar (bool show) |
| global setting -> used to determine visibility based on platform
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override void | ShowHud (bool show) |
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void | ShowVehicleHud (bool state) |
| enter/exit driver seat
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void | SetVehicleHudDisabled (bool state) |
| disable vehicle HUD through options menu
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override void | SetConnectivityStatIcon (EConnectivityStatType type, EConnectivityStatLevel level) |
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override void | RefreshQuickbar (bool itemChanged=false) |
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Widget | GetHudPanelWidget () |
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override void | UpdateBloodName () |
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void | RefreshPlayerTags () |
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void | ShowPlayerTag (float timeslice) |
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override void | Update (float timeslice) |
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override void | SpawnHitDirEffect (DayZPlayer player, float hit_direction, float intensity_max) |
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void | UpdateHitDirEffects (float timeslice) |
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void | CleanupHitDirEffects () |
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override void | InitHeatBufferUI (Man player) |
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void | Debug () |
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void | HideQuickbarTimer () |
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void | RefreshVehicleHudVisibility () |
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void | RefreshQuickbarVisibility () |
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void | RefreshHudVisibility () |
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void | UpdateSpecialtyMeter (float x, float y) |
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void | SetLeftStatsVisibility (bool visible) |
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bool | IsQuickbarVisible () |
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bool | IsHideQuickbarPlayer () |
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bool | GetQuickBarState () |
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bool | IsHudVisible () |
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bool | IsHideHudPlayer () |
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bool | GetHudState () |
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void | Init (Widget hud_panel_widget) |
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void | DisplayNotifier (int key, int tendency, int status) |
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void | DisplayBadge (int key, int value) |
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void | SetStamina (int value, int range) |
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void | DisplayStance (int stance) |
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void | DisplayPresence () |
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void | ShowCursor () |
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void | HideCursor () |
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void | SetCursorIcon (string icon) |
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void | SetCursorIconScale (string type, float percentage) |
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void | SetCursorIconOffset (string type, float x, float y) |
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void | SetCursorIconSize (string type, float x, float y) |
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void | ShowWalkieTalkie (bool show) |
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void | ShowWalkieTalkie (int fadeOutSeconds) |
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void | SetWalkieTalkieText (string text) |
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void | RefreshQuickbar (bool itemChanged=false) |
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void | Show (bool show) |
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void | UpdateBloodName () |
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void | SetTemperature (string temp) |
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void | SetStaminaBarVisibility (bool show) |
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void | Update (float timeslice) |
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void | ShowVehicleInfo () |
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void | HideVehicleInfo () |
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void | InitHeatBufferUI (Man player) |
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void | ShowQuickbarUI (bool show) |
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void | ShowQuickbarPlayer (bool show) |
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void | ShowHudPlayer (bool show) |
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void | ShowHudUI (bool show) |
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void | ShowHudInventory (bool show) |
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void | ShowQuickBar (bool show) |
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void | UpdateQuickbarGlobalVisibility () |
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void | ShowHud (bool show) |
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void | OnResizeScreen () |
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void | OnPlayerLoaded () |
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void | SetPermanentCrossHair (bool show) |
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void | SpawnHitDirEffect (DayZPlayer player, float hit_direction, float intensity_max) |
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void | SetConnectivityStatIcon (EConnectivityStatType type, EConnectivityStatLevel level) |
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void | IntroSceneCharacter () |
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void | ~IntroSceneCharacter () |
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bool | IsDefaultCharacter () |
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void | SetToDefaultCharacter () |
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void | SetCharacterID (int char_id) |
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int | GetCharacterID () |
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PlayerBase | GetCharacterObj () |
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TStringArray | GetCharGenderList () |
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TStringArray | GetCharList (ECharGender gender) |
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TStringArray | GetCharShirtsList () |
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TStringArray | GetCharPantsList () |
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TStringArray | GetCharShoesList () |
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void | SetCharacterGender (ECharGender gender) |
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bool | IsCharacterFemale () |
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ECharGender | GetCharacterGender () |
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vector | GetPosition () |
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int | GetNextCharacterID () |
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int | GetPrevCharacterID () |
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void | CreateNewCharacterRandom () |
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void | CreateNewCharacterById (int character_id) |
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void | CreateNewCharacterByName (string character_name, bool randomize_equip=true) |
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void | CreateDefaultCharacter () |
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void | GetLastPlayedServer (int characterID, out string address, out string name, out int port) |
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void | GetLastPlayedServerEx (int characterID, out string address, out string name, out int port, out int steamQueryPort) |
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void | CreateNewCharacter () |
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void | LoadCharacterData (vector char_pos, vector char_rot, bool default_char=false) |
| Generates random equip for the new IntroSceneCharacter, whatever is defined in 'cfgCharacterCreation'.
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void | CharacterUnload () |
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void | CharacterLoad (int character_id, vector char_pos, vector char_rot) |
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void | SetupPlayerName (bool new_name) |
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void | SetAttachment (string type, int slot) |
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string | GetCharacterNameById (int char_id) |
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string | GetCharacterName () |
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void | SaveCharName (string name) |
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void | SaveDefaultCharacter () |
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void | TransferValues (PlayerBase player) |
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void | Init () |
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void | OnScheduledTick (float deltatime) |
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void | CheckValues () |
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float | GetBlood () |
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float | GetHealth () |
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void | CheckHealth () |
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void | CheckBlood () |
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void | SendInitValues () |
| Sends values on object creation.
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void | SendValue (int value_type, float value) |
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void | ReceiveValue (int value_type, float value) |
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void | OnRPC (ParamsReadContext ctx) |
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void | ShowDebugValues (bool show) |
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void | BleedingIndicator (int source_ID, int severity, GameplayEffectsDataBleeding parent) |
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void | InitIndicator (vector position) |
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void | StopIndicator (bool instant=false) |
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void | StartRunningDrops () |
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bool | IsRunningDrops () |
| Are any drops currently being animated?
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void | TrySpawnNextDrop () |
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void | ResetSequence () |
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void | ResetIndicator () |
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void | Update (float timeSlice) |
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bool | GetEndNow () |
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int | GetSeverity () |
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void | GameplayEffectsData (array< ref Widget > input, int type, int user_override=-1) |
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void | Init (array< ref Widget > input, int type, Widget layout_root, int user_override=-1) |
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array< ref Widget > | GetWidgetSet () |
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int | GetWidgetSetType () |
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int | GetWidgetSetID () |
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bool | HasDefinedHandle () |
| Returns 'true' if this class contains update info.
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bool | DataInitialized () |
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void | UpdateVisibility (bool state) |
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void | RegisterData (Param p) |
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void | Update (float timeSlice=0, Param p=null, int handle=-1) |
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void | ForceStop () |
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См. определение в файле gameplay.c строка 638