|
| void | IngameHud () |
| |
| override void | Init (Widget hud_panel_widget) |
| |
| void | InitBadgesAndNotifiers () |
| |
| void | OnConnectionIconsSettingsChanged (bool enabled) |
| |
| override void | OnResizeScreen () |
| |
| override void | OnPlayerLoaded () |
| |
| void | OnUnconsciousStart () |
| |
| void | OnUnconsciousStop () |
| |
| override void | Show (bool show) |
| |
| override void | ShowWalkieTalkie (bool show) |
| |
| override void | ShowWalkieTalkie (int fadeOutSeconds) |
| |
| override void | SetWalkieTalkieText (string text) |
| |
| override void | SetCursorIcon (string icon) |
| |
| override void | ShowCursor () |
| |
| override void | HideCursor () |
| |
| override void | SetCursorIconScale (string type, float percentage) |
| |
| override void | SetCursorIconOffset (string type, float x, float y) |
| |
| override void | SetCursorIconSize (string type, float x, float y) |
| |
| override void | DisplayNotifier (int key, int tendency, int status) |
| |
| void | DisplayTendencyNormal (int key, int tendency, int status) |
| |
| void | DisplayTendencyTemp (int key, int tendency, int status) |
| |
| override void | DisplayBadge (int key, int value) |
| |
| override void | SetTemperature (string temp) |
| |
| void | HideTemperature () |
| |
| override void | SetStaminaBarVisibility (bool show) |
| |
| void | SetStomachState (int state) |
| |
| override void | SetStamina (int value, int range) |
| |
| bool | KeyPress (int key) |
| |
| void | ZeroingKeyPress () |
| |
| override void | DisplayStance (int stance) |
| |
| override void | DisplayPresence () |
| |
| override void | ShowVehicleInfo () |
| |
| override void | HideVehicleInfo () |
| |
| void | RefreshVehicleHud (float timeslice) |
| |
| void | InitQuickbar () |
| |
| InventoryQuickbar | GetQuickbar () |
| |
| IngameHudVisibility | GetHudVisibility () |
| |
| override void | UpdateQuickbarGlobalVisibility () |
| |
| override void | ShowQuickbarUI (bool show) |
| |
| override void | ShowQuickbarPlayer (bool show) |
| |
| override void | ShowHudPlayer (bool show) |
| |
| override void | ShowHudUI (bool show) |
| |
| override void | ShowHudInventory (bool show) |
| |
| override void | ShowQuickBar (bool show) |
| | global setting -> used to determine visibility based on platform
|
| |
| override void | ShowHud (bool show) |
| |
| void | ShowVehicleHud (bool state) |
| | enter/exit driver seat
|
| |
| void | SetVehicleHudDisabled (bool state) |
| | disable vehicle HUD through options menu
|
| |
| override void | SetConnectivityStatIcon (EConnectivityStatType type, EConnectivityStatLevel level) |
| |
| override void | RefreshQuickbar (bool itemChanged=false) |
| |
| Widget | GetHudPanelWidget () |
| |
| override void | UpdateBloodName () |
| |
| void | RefreshPlayerTags () |
| |
| void | ShowPlayerTag (float timeslice) |
| |
| override void | Update (float timeslice) |
| |
| override void | SpawnHitDirEffect (DayZPlayer player, float hit_direction, float intensity_max) |
| |
| void | UpdateHitDirEffects (float timeslice) |
| |
| void | CleanupHitDirEffects () |
| |
| override void | InitHeatBufferUI (Man player) |
| |
| void | Debug () |
| |
| void | HideQuickbarTimer () |
| |
| void | RefreshVehicleHudVisibility () |
| |
| void | RefreshQuickbarVisibility () |
| |
| void | RefreshHudVisibility () |
| |
| void | UpdateSpecialtyMeter (float x, float y) |
| |
| void | SetLeftStatsVisibility (bool visible) |
| |
| bool | IsQuickbarVisible () |
| |
| bool | IsHideQuickbarPlayer () |
| |
| bool | GetQuickBarState () |
| |
| bool | IsHudVisible () |
| |
| bool | IsHideHudPlayer () |
| |
| bool | GetHudState () |
| |
|
| void | Init (Widget hud_panel_widget) |
| |
| void | DisplayNotifier (int key, int tendency, int status) |
| |
| void | DisplayBadge (int key, int value) |
| |
| void | SetStamina (int value, int range) |
| |
| void | DisplayStance (int stance) |
| |
| void | DisplayPresence () |
| |
| void | ShowCursor () |
| |
| void | HideCursor () |
| |
| void | SetCursorIcon (string icon) |
| |
| void | SetCursorIconScale (string type, float percentage) |
| |
| void | SetCursorIconOffset (string type, float x, float y) |
| |
| void | SetCursorIconSize (string type, float x, float y) |
| |
| void | ShowWalkieTalkie (bool show) |
| |
| void | ShowWalkieTalkie (int fadeOutSeconds) |
| |
| void | SetWalkieTalkieText (string text) |
| |
| void | RefreshQuickbar (bool itemChanged=false) |
| |
| void | Show (bool show) |
| |
| void | UpdateBloodName () |
| |
| void | SetTemperature (string temp) |
| |
| void | SetStaminaBarVisibility (bool show) |
| |
| void | Update (float timeslice) |
| |
| void | ShowVehicleInfo () |
| |
| void | HideVehicleInfo () |
| |
| void | InitHeatBufferUI (Man player) |
| |
| void | ShowQuickbarUI (bool show) |
| |
| void | ShowQuickbarPlayer (bool show) |
| |
| void | ShowHudPlayer (bool show) |
| |
| void | ShowHudUI (bool show) |
| |
| void | ShowHudInventory (bool show) |
| |
| void | ShowQuickBar (bool show) |
| |
| void | UpdateQuickbarGlobalVisibility () |
| |
| void | ShowHud (bool show) |
| |
| void | OnResizeScreen () |
| |
| void | OnPlayerLoaded () |
| |
| void | SetPermanentCrossHair (bool show) |
| |
| void | SpawnHitDirEffect (DayZPlayer player, float hit_direction, float intensity_max) |
| |
| void | SetConnectivityStatIcon (EConnectivityStatType type, EConnectivityStatLevel level) |
| |
| void | IntroSceneCharacter () |
| |
| void | ~IntroSceneCharacter () |
| |
| bool | IsDefaultCharacter () |
| |
| void | SetToDefaultCharacter () |
| |
| void | SetCharacterID (int char_id) |
| |
| int | GetCharacterID () |
| |
| PlayerBase | GetCharacterObj () |
| |
| TStringArray | GetCharGenderList () |
| |
| TStringArray | GetCharList (ECharGender gender) |
| |
| TStringArray | GetCharShirtsList () |
| |
| TStringArray | GetCharPantsList () |
| |
| TStringArray | GetCharShoesList () |
| |
| void | SetCharacterGender (ECharGender gender) |
| |
| bool | IsCharacterFemale () |
| |
| ECharGender | GetCharacterGender () |
| |
| vector | GetPosition () |
| |
| int | GetNextCharacterID () |
| |
| int | GetPrevCharacterID () |
| |
| void | CreateNewCharacterRandom () |
| |
| void | CreateNewCharacterById (int character_id) |
| |
| void | CreateNewCharacterByName (string character_name, bool randomize_equip=true) |
| |
| void | CreateDefaultCharacter () |
| |
| void | GetLastPlayedServer (int characterID, out string address, out string name, out int port) |
| |
| void | GetLastPlayedServerEx (int characterID, out string address, out string name, out int port, out int steamQueryPort) |
| |
| void | CreateNewCharacter () |
| |
| void | LoadCharacterData (vector char_pos, vector char_rot, bool default_char=false) |
| | Generates random equip for the new IntroSceneCharacter, whatever is defined in 'cfgCharacterCreation'.
|
| |
| void | CharacterUnload () |
| |
| void | CharacterLoad (int character_id, vector char_pos, vector char_rot) |
| |
| void | SetupPlayerName (bool new_name) |
| |
| void | SetAttachment (string type, int slot) |
| |
| string | GetCharacterNameById (int char_id) |
| |
| string | GetCharacterName () |
| |
| void | SaveCharName (string name) |
| |
| void | SaveDefaultCharacter () |
| |
| void | TransferValues (PlayerBase player) |
| |
| void | Init () |
| |
| void | OnScheduledTick (float deltatime) |
| |
| void | CheckValues () |
| |
| float | GetBlood () |
| |
| float | GetHealth () |
| |
| void | CheckHealth () |
| |
| void | CheckBlood () |
| |
| void | SendInitValues () |
| | Sends values on object creation.
|
| |
| void | SendValue (int value_type, float value) |
| |
| void | ReceiveValue (int value_type, float value) |
| |
| void | OnRPC (ParamsReadContext ctx) |
| |
| void | ShowDebugValues (bool show) |
| |
| void | BleedingIndicator (int source_ID, int severity, GameplayEffectsDataBleeding parent) |
| |
| void | InitIndicator (vector position) |
| |
| void | StopIndicator (bool instant=false) |
| |
| void | StartRunningDrops () |
| |
| bool | IsRunningDrops () |
| | Are any drops currently being animated?
|
| |
| void | TrySpawnNextDrop () |
| |
| void | ResetSequence () |
| |
| void | ResetIndicator () |
| |
| void | Update (float timeSlice) |
| |
| bool | GetEndNow () |
| |
| int | GetSeverity () |
| |
| void | GameplayEffectsData (array< ref Widget > input, int type, int user_override=-1) |
| |
| void | Init (array< ref Widget > input, int type, Widget layout_root, int user_override=-1) |
| |
| array< ref Widget > | GetWidgetSet () |
| |
| int | GetWidgetSetType () |
| |
| int | GetWidgetSetID () |
| |
| bool | HasDefinedHandle () |
| | Returns 'true' if this class contains update info.
|
| |
| bool | DataInitialized () |
| |
| void | UpdateVisibility (bool state) |
| |
| void | RegisterData (Param p) |
| |
| void | Update (float timeSlice=0, Param p=null, int handle=-1) |
| |
| void | ForceStop () |
| |
См. определение в файле gameplay.c строка 638