См. определение в файле PlayerBase.c строка 2215
2216 {
2218 {
2221
2223 }
2224
2228 }
PlayerSpawnPresetDiscreteItemSetSlotData name
one set for cargo
proto native AbstractSoundScene GetSoundScene()
ref SoundObject m_SaySoundObject
ref SoundObjectBuilder m_SaySoundBuilder
ref SoundParams m_SaySoundParams
string m_SaySoundLastSetName
proto native CGame GetGame()
proto native AbstractWave Play3D(SoundObject soundObject, SoundObjectBuilder soundBuilder)
class AbstractSoundScene SoundObjectBuilder(SoundParams soundParams)
class JsonUndergroundAreaTriggerData GetPosition
class SoundObject SoundParams(string name)
Перекрестные ссылки AbstractWave(), GetGame(), GetPosition, CGame::GetSoundScene(), m_SaySoundBuilder, m_SaySoundLastSetName, m_SaySoundObject, m_SaySoundParams, name, AbstractSoundScene::Play3D(), SoundObjectBuilder() и SoundParams().