DayZ 1.30
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◆ SaySoundSet()

AbstractWave ManBase::SaySoundSet ( string name)
inlineprotected

См. определение в файле PlayerBase.c строка 2519

2520 {
2522 {
2525
2527 }
2528
2529 m_SaySoundObject = m_SaySoundBuilder.BuildSoundObject();
2530 m_SaySoundObject.SetPosition(GetPosition());
2531 return g_Game.GetSoundScene().Play3D(m_SaySoundObject, m_SaySoundBuilder);
2532 }
PlayerSpawnPresetDiscreteItemSetSlotData name
one set for cargo
DayZGame g_Game
Определения DayZGame.c:4074
ref SoundObject m_SaySoundObject
Определения PlayerBase.c:264
ref SoundObjectBuilder m_SaySoundBuilder
Определения PlayerBase.c:263
ref SoundParams m_SaySoundParams
Определения PlayerBase.c:262
string m_SaySoundLastSetName
Определения PlayerBase.c:265
class AbstractSoundScene SoundObjectBuilder(SoundParams soundParams)
vector GetPosition()
Get the world position of the Effect.
Определения Effect.c:473
class SoundObject SoundParams(string name)

Перекрестные ссылки AbstractWave(), g_Game, GetPosition(), m_SaySoundBuilder, m_SaySoundLastSetName, m_SaySoundObject, m_SaySoundParams, name, SoundObjectBuilder() и SoundParams().