DayZ 1.28
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◆ SaySoundSet()

AbstractWave ManBase::SaySoundSet ( string name)
inlineprotected

См. определение в файле PlayerBase.c строка 2206

2207 {
2209 {
2212
2214 }
2215
2216 m_SaySoundObject = m_SaySoundBuilder.BuildSoundObject();
2217 m_SaySoundObject.SetPosition(GetPosition());
2219 }
PlayerSpawnPresetDiscreteItemSetSlotData name
one set for cargo
proto native AbstractSoundScene GetSoundScene()
ref SoundObject m_SaySoundObject
Определения PlayerBase.c:218
ref SoundObjectBuilder m_SaySoundBuilder
Определения PlayerBase.c:217
ref SoundParams m_SaySoundParams
Определения PlayerBase.c:216
string m_SaySoundLastSetName
Определения PlayerBase.c:219
proto native CGame GetGame()
proto native AbstractWave Play3D(SoundObject soundObject, SoundObjectBuilder soundBuilder)
class AbstractSoundScene SoundObjectBuilder(SoundParams soundParams)
class JsonUndergroundAreaTriggerData GetPosition
Определения UndergroundAreaLoader.c:9
class SoundObject SoundParams(string name)

Перекрестные ссылки AbstractWave(), GetGame(), GetPosition, CGame::GetSoundScene(), m_SaySoundBuilder, m_SaySoundLastSetName, m_SaySoundObject, m_SaySoundParams, name, AbstractSoundScene::Play3D(), SoundObjectBuilder() и SoundParams().