6251 {
6252 if (super.OnInputUserDataProcess(userDataType, ctx))
6253 return true;
6254
6256 return true;
6257
6259 return true;
6260
6262 return true;
6263
6265 return true;
6266
6268 return true;
6269
6271 return true;
6272
6274 return true;
6275
6276 string uid;
6277 bool mute;
6279 {
6280 if (ctx.
Read(uid) && ctx.
Read(mute))
6281 {
6282 g_Game.MutePlayer(uid, GetIdentity().GetPlainId(), mute);
6283
6284
6285 }
6286 }
6287
6290
6293
6296 return false;
6297 }
override bool OnInventoryCheck(int userDataType, ParamsReadContext ctx)
override bool OnInputUserDataProcess(int userDataType, ParamsReadContext ctx)
bool ReadLiftWeaponRequest(int userDataType, ParamsReadContext ctx)
bool ResetADSPlayerSync(int userDataType, ParamsReadContext ctx)
server only
bool TogglePlacingServer(int userDataType, ParamsReadContext ctx)
ref WeaponManager m_WeaponManager
bool HandleRemoteItemManipulation(int userDataType, ParamsReadContext ctx)
QuickBarBase m_QuickBarBase
ActionManagerBase m_ActionManager
ref EmoteManager m_EmoteManager
proto bool Read(void value_in)