6078 {
6079 if (super.OnInputUserDataProcess(userDataType, ctx))
6080 return true;
6081
6083 return true;
6084
6086 return true;
6087
6089 return true;
6090
6092 return true;
6093
6095 return true;
6096
6098 return true;
6099
6100 string uid;
6101 bool mute;
6103 {
6104 if (ctx.
Read(uid) && ctx.
Read(mute))
6105 {
6107
6108
6109 }
6110 }
6111
6114
6117
6120 return false;
6121 }
proto native void MutePlayer(string muteUID, string playerUID, bool mute)
Mutes voice of source player to target player.
override bool OnInputUserDataProcess(int userDataType, ParamsReadContext ctx)
bool ReadLiftWeaponRequest(int userDataType, ParamsReadContext ctx)
bool ResetADSPlayerSync(int userDataType, ParamsReadContext ctx)
server only
bool TogglePlacingServer(int userDataType, ParamsReadContext ctx)
ref WeaponManager m_WeaponManager
bool HandleRemoteItemManipulation(int userDataType, ParamsReadContext ctx)
QuickBarBase m_QuickBarBase
ActionManagerBase m_ActionManager
ref EmoteManager m_EmoteManager
proto bool Read(void value_in)
proto native CGame GetGame()