6086 {
6087 if (super.OnInputUserDataProcess(userDataType, ctx))
6088 return true;
6089
6091 return true;
6092
6094 return true;
6095
6097 return true;
6098
6100 return true;
6101
6103 return true;
6104
6106 return true;
6107
6108 string uid;
6109 bool mute;
6111 {
6112 if (ctx.
Read(uid) && ctx.
Read(mute))
6113 {
6115
6116
6117 }
6118 }
6119
6122
6125
6128 return false;
6129 }
proto native void MutePlayer(string muteUID, string playerUID, bool mute)
Mutes voice of source player to target player.
override bool OnInputUserDataProcess(int userDataType, ParamsReadContext ctx)
bool ReadLiftWeaponRequest(int userDataType, ParamsReadContext ctx)
bool ResetADSPlayerSync(int userDataType, ParamsReadContext ctx)
server only
bool TogglePlacingServer(int userDataType, ParamsReadContext ctx)
ref WeaponManager m_WeaponManager
bool HandleRemoteItemManipulation(int userDataType, ParamsReadContext ctx)
QuickBarBase m_QuickBarBase
ActionManagerBase m_ActionManager
ref EmoteManager m_EmoteManager
proto bool Read(void value_in)
proto native CGame GetGame()