4475    {
 4476        vector pdir = GetDirection();
 4477        vector ptv = target.GetPosition() - 
GetPosition();
 
 4480 
 4481        if (Math.AbsFloat(pdir[0]-ptv[0]) < 0.5 && Math.AbsFloat(pdir[2]-ptv[2]) < 0.5)
 4482        {
 4483            return true;
 4484        }
 4485        return false;
 4486    }
proto float Normalize()
Normalizes vector. Returns length.
class JsonUndergroundAreaTriggerData GetPosition