6441 {
6443 {
6444 BurlapSackCover attachment;
6445 Class.CastTo(attachment, GetInventory().FindAttachment(InventorySlots.HEADGEAR));
6446
6447 PPERequester_BurlapSackEffects req;
6448 if (Class.CastTo(req,PPERequesterBank.GetRequester(PPERequesterBank.REQ_BURLAPSACK)))
6449 {
6450 if (attachment)
6451 {
6452 req.Start();
6453 }
6454 else if (req.IsRequesterRunning())
6455 {
6456 PPERequesterBank.GetRequester(PPERequester_BurlapSackEffects).Stop();
6457 }
6458 }
6459 }
6460 }
DayZPlayerInstanceType
defined in C++
proto native DayZPlayerInstanceType GetInstanceType()