5996 {
5998 {
5999 BurlapSackCover attachment;
6000 Class.CastTo(attachment, GetInventory().FindAttachment(InventorySlots.HEADGEAR));
6001
6002 PPERequester_BurlapSackEffects req;
6003 if (Class.CastTo(req,PPERequesterBank.GetRequester(PPERequesterBank.REQ_BURLAPSACK)))
6004 {
6005 if (attachment)
6006 {
6007 req.Start();
6008 }
6009 else if (req.IsRequesterRunning())
6010 {
6011 PPERequesterBank.GetRequester(PPERequester_BurlapSackEffects).Stop();
6012 }
6013 }
6014 }
6015 }
DayZPlayerInstanceType
defined in C++
proto native DayZPlayerInstanceType GetInstanceType()