5988 {
5990 {
5991 BurlapSackCover attachment;
5992 Class.CastTo(attachment, GetInventory().FindAttachment(InventorySlots.HEADGEAR));
5993
5994 PPERequester_BurlapSackEffects req;
5995 if (Class.CastTo(req,PPERequesterBank.GetRequester(PPERequesterBank.REQ_BURLAPSACK)))
5996 {
5997 if (attachment)
5998 {
5999 req.Start();
6000 }
6001 else if (req.IsRequesterRunning())
6002 {
6003 PPERequesterBank.GetRequester(PPERequester_BurlapSackEffects).Stop();
6004 }
6005 }
6006 }
6007 }
DayZPlayerInstanceType
defined in C++
proto native DayZPlayerInstanceType GetInstanceType()