6160 {
6162 {
6163 BurlapSackCover attachment;
6164 Class.CastTo(attachment, GetInventory().FindAttachment(InventorySlots.HEADGEAR));
6165
6166 PPERequester_BurlapSackEffects req;
6167 if (Class.CastTo(req,PPERequesterBank.GetRequester(PPERequesterBank.REQ_BURLAPSACK)))
6168 {
6169 if (attachment)
6170 {
6171 req.Start();
6172 }
6173 else if (req.IsRequesterRunning())
6174 {
6175 PPERequesterBank.GetRequester(PPERequester_BurlapSackEffects).Stop();
6176 }
6177 }
6178 }
6179 }
DayZPlayerInstanceType
defined in C++
proto native DayZPlayerInstanceType GetInstanceType()