| class BoxCollidingParams component |
ComponentInfo for BoxCollidingResult.
Component index
Используется в BleedingSourcesManagerBase::AttemptAddBleedingSource(), CodeLockVisualManager(), DetermineSpecificFinisherType(), ManBase::dmgDebugPrint(), BoatScript::EEHitBy(), BroomBase::EEHitBy(), DayZCreatureAI::EEHitBy(), DayZInfected::EEHitBy(), DayZPlayer::EEHitBy(), EEHitBy(), Entity::EEHitBy(), ManBase::EEHitBy(), map< int, float >::EEHitBy(), DayZInfected::EEHitByRemote(), EEHitByRemote(), Entity::EEHitByRemote(), ManBase::EEHitByRemote(), IEntity::EEOnDamageCalculated(), InventoryItemSuper::EEOnDamageCalculated(), Plastic_Explosive::EEOnDamageCalculated(), DayZCreatureAI::FindComponentDirectionOffset(), IEntity::GetBonePivot(), GetDamageZoneFromComponentName(), PluginBase::GetHitMessage(), BunkerBroadcastHandler::GetRegisteredBunkers(), TentBase::HandleCamoNetAttachment(), RainProcurementHandler::HandleChangedComponents(), ItemBase::HandleOpeningsPhysics(), ItemBase::HandleOpeningsVisuals(), PluginBase::PlayerHitBy(), PlayWheelExlosionSound(), BunkerBroadcastHandler::ProcessBatch(), BleedingSourcesManagerBase::ProcessHit(), RainProcurementHandler::QueueStart(), RainProcurementHandler::QueueStop(), RandomizeSignalValues(), BunkerBroadcastHandler::Register(), RollNextResultChance() и BunkerBroadcastHandler::Unregister().