1787 {
1789 {
1792 }
1793
1794
1795 array<ActionBase_Basic> bcActions =
m_InputActionMap.Get(action_input_type);
1796 if (!bcActions)
1797 {
1798 if (IsControlledPlayer())
1800 else
1802 }
1803 else
1804 {
1805 if (!actions)
1806 actions = new array<ActionBase_Basic>();
1807
1808 if (IsControlledPlayer())
1810 else
1812
1813 actions.InsertAll(bcActions);
1814 }
1815 }
ref TInputActionMap m_InputActionMap
ref TInputActionMap m_InputActionMapControled
ref TInputActionMap m_InputActionMapAsTarget