1599 {
1601 {
1604 }
1605
1606
1607 array<ActionBase_Basic> bcActions =
m_InputActionMap.Get(action_input_type);
1608 if (!bcActions)
1609 {
1610 if (IsControlledPlayer())
1612 else
1614 }
1615 else
1616 {
1617 if (!actions)
1618 actions = new array<ActionBase_Basic>();
1619
1620 if (IsControlledPlayer())
1622 else
1624
1625 actions.InsertAll(bcActions);
1626 }
1627 }
ref TInputActionMap m_InputActionMap
ref TInputActionMap m_InputActionMapControled
ref TInputActionMap m_InputActionMapAsTarget