1729 {
1731 {
1734 }
1735
1736
1737 array<ActionBase_Basic> bcActions =
m_InputActionMap.Get(action_input_type);
1738 if (!bcActions)
1739 {
1740 if (IsControlledPlayer())
1742 else
1744 }
1745 else
1746 {
1747 if (!actions)
1748 actions = new array<ActionBase_Basic>();
1749
1750 if (IsControlledPlayer())
1752 else
1754
1755 actions.InsertAll(bcActions);
1756 }
1757 }
ref TInputActionMap m_InputActionMap
ref TInputActionMap m_InputActionMapControled
ref TInputActionMap m_InputActionMapAsTarget