DayZ 1.29
DayZ Explorer by KGB
 
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◆ OnScheduledTick()

void ManBase::OnScheduledTick ( float deltaTime)
inlineprotected

См. определение в файле PlayerBase.c строка 2807

2808 {
2809 if (!IsPlayerSelected() || !IsAlive())
2810 return;
2812 m_ModifiersManager.OnScheduledTick(deltaTime);
2813 if (m_NotifiersManager)
2814 m_NotifiersManager.OnScheduledTick();
2815 if (m_TrasferValues)
2816 m_TrasferValues.OnScheduledTick(deltaTime);
2817 if (m_VirtualHud)
2818 m_VirtualHud.OnScheduledTick();
2820 GetBleedingManagerServer().OnTick(deltaTime);
2821 if (m_Environment)
2822 m_Environment.Update(deltaTime);
2823
2824 // Check if electric device needs to be unplugged
2825 EntityAI heldEntity = GetEntityInHands();
2826 if (heldEntity && heldEntity.HasEnergyManager() && heldEntity.GetCompEM().IsPlugged())
2827 {
2828 // Now we know we are working with an electric device which is plugged into a power source.
2829 EntityAI placed_entity = heldEntity;
2830
2831 // Unplug the device when the player is too far from the power source.
2832 placed_entity.GetCompEM().UpdatePlugState();
2833 }
2834 }
class LogManager EntityAI
BleedingSourcesManagerServer GetBleedingManagerServer()
Определения PlayerBase.c:2773
ref Environment m_Environment
Определения PlayerBase.c:93
ref TransferValues m_TrasferValues
Определения PlayerBase.c:102
ref VirtualHud m_VirtualHud
Определения PlayerBase.c:96
ref ModifiersManager m_ModifiersManager
Определения PlayerBase.c:88
ref NotifiersManager m_NotifiersManager
Определения PlayerBase.c:89

Перекрестные ссылки GetBleedingManagerServer(), m_Environment, m_ModifiersManager, m_NotifiersManager, m_TrasferValues и m_VirtualHud.