DayZ 1.28
DayZ Explorer by KGB
 
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◆ OnScheduledTick()

void ManBase::OnScheduledTick ( float deltaTime)
inlineprotected

См. определение в файле PlayerBase.c строка 2687

2688 {
2689 if (!IsPlayerSelected() || !IsAlive())
2690 return;
2692 m_ModifiersManager.OnScheduledTick(deltaTime);
2693 if (m_NotifiersManager)
2694 m_NotifiersManager.OnScheduledTick();
2695 if (m_TrasferValues)
2696 m_TrasferValues.OnScheduledTick(deltaTime);
2697 if (m_VirtualHud)
2698 m_VirtualHud.OnScheduledTick();
2700 GetBleedingManagerServer().OnTick(deltaTime);
2701 if (m_Environment)
2702 m_Environment.Update(deltaTime);
2703
2704 // Check if electric device needs to be unplugged
2705 ItemBase heldItem = GetItemInHands();
2706 if (heldItem && heldItem.HasEnergyManager() && heldItem.GetCompEM().IsPlugged())
2707 {
2708 // Now we know we are working with an electric device which is plugged into a power source.
2709 EntityAI placed_entity = heldItem;
2710
2711 // Unplug the device when the player is too far from the power source.
2712 placed_entity.GetCompEM().UpdatePlugState();
2713 }
2714 }
class LogManager EntityAI
class GP5GasMask extends MaskBase ItemBase
BleedingSourcesManagerServer GetBleedingManagerServer()
Определения PlayerBase.c:2653
ref Environment m_Environment
Определения PlayerBase.c:46
ref TransferValues m_TrasferValues
Определения PlayerBase.c:55
ref VirtualHud m_VirtualHud
Определения PlayerBase.c:49
ref ModifiersManager m_ModifiersManager
Определения PlayerBase.c:41
ref NotifiersManager m_NotifiersManager
Определения PlayerBase.c:42
ItemBase GetItemInHands()
Определения PlayerBase.c:6202

Перекрестные ссылки GetBleedingManagerServer(), GetItemInHands(), m_Environment, m_ModifiersManager, m_NotifiersManager, m_TrasferValues и m_VirtualHud.