3008 {
3009 if (!IsPlayerSelected() || !IsAlive())
3010 return;
3025
3026
3027 EntityAI heldEntity = GetEntityInHands();
3028 if (heldEntity && heldEntity.HasEnergyManager() && heldEntity.GetCompEM().IsPlugged())
3029 {
3030
3031 EntityAI placed_entity = heldEntity;
3032
3033
3034 placed_entity.GetCompEM().UpdatePlugState();
3035 }
3036 }
ref ThermalBiasHandler m_ThermalBiasHandler
BleedingSourcesManagerServer GetBleedingManagerServer()
ref Environment m_Environment
ref TransferValues m_TrasferValues
ref VirtualHud m_VirtualHud
ref ModifiersManager m_ModifiersManager
ref NotifiersManager m_NotifiersManager