2808 {
2809 if (!IsPlayerSelected() || !IsAlive())
2810 return;
2823
2824
2825 EntityAI heldEntity = GetEntityInHands();
2826 if (heldEntity && heldEntity.HasEnergyManager() && heldEntity.GetCompEM().IsPlugged())
2827 {
2828
2829 EntityAI placed_entity = heldEntity;
2830
2831
2832 placed_entity.GetCompEM().UpdatePlugState();
2833 }
2834 }
BleedingSourcesManagerServer GetBleedingManagerServer()
ref Environment m_Environment
ref TransferValues m_TrasferValues
ref VirtualHud m_VirtualHud
ref ModifiersManager m_ModifiersManager
ref NotifiersManager m_NotifiersManager