DayZ 1.27
DayZ Explorer by KGB
 
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◆ OnScheduledTick()

void ManBase::OnScheduledTick ( float deltaTime)
inlineprotected

См. определение в файле PlayerBase.c строка 2689

2690 {
2691 if (!IsPlayerSelected() || !IsAlive())
2692 return;
2694 m_ModifiersManager.OnScheduledTick(deltaTime);
2695 if (m_NotifiersManager)
2696 m_NotifiersManager.OnScheduledTick();
2697 if (m_TrasferValues)
2698 m_TrasferValues.OnScheduledTick(deltaTime);
2699 if (m_VirtualHud)
2700 m_VirtualHud.OnScheduledTick();
2702 GetBleedingManagerServer().OnTick(deltaTime);
2703 if (m_Environment)
2704 m_Environment.Update(deltaTime);
2705
2706 // Check if electric device needs to be unplugged
2707 ItemBase heldItem = GetItemInHands();
2708 if (heldItem && heldItem.HasEnergyManager() && heldItem.GetCompEM().IsPlugged())
2709 {
2710 // Now we know we are working with an electric device which is plugged into a power source.
2711 EntityAI placed_entity = heldItem;
2712
2713 // Unplug the device when the player is too far from the power source.
2714 placed_entity.GetCompEM().UpdatePlugState();
2715 }
2716 }
class LogManager EntityAI
class GP5GasMask extends MaskBase ItemBase
BleedingSourcesManagerServer GetBleedingManagerServer()
Определения PlayerBase.c:2655
ref Environment m_Environment
Определения PlayerBase.c:46
ref TransferValues m_TrasferValues
Определения PlayerBase.c:55
ref VirtualHud m_VirtualHud
Определения PlayerBase.c:49
ref ModifiersManager m_ModifiersManager
Определения PlayerBase.c:41
ref NotifiersManager m_NotifiersManager
Определения PlayerBase.c:42
ItemBase GetItemInHands()
Определения PlayerBase.c:6210

Перекрестные ссылки GetBleedingManagerServer(), GetItemInHands(), m_Environment, m_ModifiersManager, m_NotifiersManager, m_TrasferValues и m_VirtualHud.