1552 {
1553 super.EEItemDetached(item, slot_name);
1554
1557 item.SwitchItemSelectionTextureEx(EItemManipulationContext.DETACHING);
1560
1562
1564
1565 if (clothing)
1566 {
1567 if (!
g_Game.IsHeadlessOrDedicatedServer())
1568 {
1569 if (clothing.GetEffectWidgetTypes())
1570 {
1572 }
1573
1574 if (clothing.GetGlassesEffectID() > -1)
1575 {
1577 }
1578 }
1579
1581 {
1582 if (clothing.IsGasMask())
1583 {
1585 }
1586 }
1587
1588 clothing.UpdateNVGStatus(this, false, true);
1591 }
1592 }
class GP5GasMask extends MaskBase ItemBase
void QueueRemoveEffectWidget(array< int > effects)
override void SwitchItemSelectionTexture(EntityAI item, string slot_name)
ModifiersManager GetModifiersManager()
void QueueRemoveGlassesEffect(int id)
void UpdateCorpseStateVisual()
void CalculateVisibilityForAI()
void HideHairSelections(ItemBase item, bool state)
QuickBarBase m_QuickBarBase