DayZ 1.27
DayZ Explorer by KGB
 
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Класс ScriptInvoker

ScriptInvoker Class provide list of callbacks
usage: Подробнее...

Закрытые члены

proto void Invoke (void param1=NULL, void param2=NULL, void param3=NULL, void param4=NULL, void param5=NULL, void param6=NULL, void param7=NULL, void param8=NULL, void param9=NULL)
 invoke call on all inserted methods with given arguments
 
proto bool Insert (func fn, int flags=EScriptInvokerInsertFlags.IMMEDIATE)
 insert method to list
 
proto bool Remove (func fn, int flags=EScriptInvokerRemoveFlags.ALL)
 remove specific call from list
 
proto int Count (func fn)
 count how many times this fn is actively present in the Invoker
 
proto native void Clear ()
 remove all calls from list
 

Подробное описание

ScriptInvoker Class provide list of callbacks
usage:

class Player
{
ref ScriptInvoker m_DeathInvoker = new ScriptInvoker();
void OnKilled()
{
m_DeathInvoker.Invoke(this);
}
}
void LogPlayerDeath(p)
{
Print("RIP " + p);
}
class Game
{
void RemovePlayer(Player p)
{
}
void GameOver()
{
}
}
void OnPlayerSpaned(Player p)
{
Game game = GetGame();
p.m_DeathInvoker.Insert(LogPlayerDeath);
p.m_DeathInvoker.Insert(game.RemovePlayer);
p.m_DeathInvoker.Insert(game.GameOver);
}
ScriptInvoker Class provide list of callbacks usage:
Определения tools.c:116
proto native CGame GetGame()
proto void Print(void var)
Prints content of variable to console/log.

См. определение в файле tools.c строка 115