1414 {
1416 {
1417 float shakeStrength = Math.InverseLerp(0, 500, hitData.m_InSpeed.Length());
1420
1421#ifdef ROBOCLIENT
1422 if (m_Bot)
1423 m_Bot.CheckForEnemies();
1424#endif
1425 }
1426
1427 if (hitData.m_AmmoType == "Bullet_CupidsBolt")
1428 Ammo_CupidsBolt.PlayOnHitParticle(hitData.m_Position);
1429 }
override void OnPlayerRecievedHit()
DayZPlayerInstanceType
defined in C++
proto native DayZPlayerCamera GetCurrentCamera()
-------------— camera additional functions ----------------------—
proto native DayZPlayerInstanceType GetInstanceType()