1448 {
1449 array<EntityAI> itemsArray = new array<EntityAI>;
1452
1453 for (int i = 0; i < itemsArray.Count(); i++)
1454 {
1455 Class.CastTo(item, itemsArray.Get(i));
1456 if (item && !item.IsInherited(SurvivorBase)) GetInventory().LocalDestroyEntity(item);
1457 }
1458 }
class GP5GasMask extends MaskBase ItemBase
InventoryTraversalType
tree traversal type, for more see http://en.wikipedia.org/wiki/Tree_traversal