◆ ApplyEyeAcco()
48 {
51 }
float m_LightingLerp
Definition UndergroundHandlerClient.c:30
Перекрестные ссылки m_LightingLerp.
◆ CalculateEyeAcco()
7 {
9 {
13 }
14 else
15 {
19 }
20
21 return true;
22 }
float m_EyeAcco
Definition UndergroundHandlerClient.c:28
float m_EyeAccoTarget
Definition UndergroundHandlerClient.c:26
Input value between 0 and 1, returns value adjusted by easing, no automatic clamping of input(do your...
Definition Easing.c:3
static float EaseInOutCubic(float t)
Definition Easing.c:48
static float EaseOutQuad(float t)
Definition Easing.c:24
bool m_IsDoorOpening
Definition UndergroundBunkerHandlerClient.c:3
static proto float Clamp(float value, float min, float max)
Clamps 'value' to 'min' if it is lower than 'min', or to 'max' if it is higher than 'max'.
static proto float InverseLerp(float a, float b, float value)
Calculates the linear value that produces the interpolant value within the range [a,...
Перекрестные ссылки Math::Clamp(), Easing::EaseInOutCubic(), Easing::EaseOutQuad(), Math::InverseLerp(), m_EyeAcco, m_EyeAccoTarget и m_IsDoorOpening.
◆ CalculateEyeAccoTarget()
void CalculateEyeAccoTarget |
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◆ ProcessLighting()
◆ ProcessSound()
◆ m_AnimPhasePrev
◆ m_IsDoorOpening
Объявления и описания членов класса находятся в файле: