5835 {
5836 array<EntityAI> items = new array<EntityAI>();
5839 {
5840 item.SetHealthMax("", "");
5841 item.SetWet(item.GetWetInit());
5842 item.SetTemperatureDirect(GameConstants.ITEM_TEMPERATURE_NEUTRAL_ZONE_MIDDLE);
5843 item.SetFrozen(false);
5844 }
5845 }
InventoryTraversalType
tree traversal type, for more see http://en.wikipedia.org/wiki/Tree_traversal