5827 {
5828 array<EntityAI> items = new array<EntityAI>();
5831 {
5832 item.SetHealthMax("", "");
5833 item.SetWet(item.GetWetInit());
5834 item.SetTemperatureDirect(GameConstants.ITEM_TEMPERATURE_NEUTRAL_ZONE_MIDDLE);
5835 item.SetFrozen(false);
5836 }
5837 }
InventoryTraversalType
tree traversal type, for more see http://en.wikipedia.org/wiki/Tree_traversal