6282 {
6283 array<EntityAI> items = new array<EntityAI>();
6286 {
6287 item.SetHealthMax("", "");
6288 item.SetWet(item.GetWetInit());
6289 item.SetTemperatureDirect(GameConstants.ITEM_TEMPERATURE_NEUTRAL_ZONE_MIDDLE);
6290 item.SetFrozen(false);
6291 }
6292 }
InventoryTraversalType
tree traversal type, for more see http://en.wikipedia.org/wiki/Tree_traversal