5998 {
5999 array<EntityAI> items = new array<EntityAI>();
6002 {
6003 item.SetHealthMax("", "");
6004 item.SetWet(item.GetWetInit());
6005 item.SetTemperatureDirect(GameConstants.ITEM_TEMPERATURE_NEUTRAL_ZONE_MIDDLE);
6006 item.SetFrozen(false);
6007 }
6008 }
InventoryTraversalType
tree traversal type, for more see http://en.wikipedia.org/wiki/Tree_traversal