1851 {
1853 {
1855 {
1856
1857 EntityAI gloves = GetInventory().FindAttachment(InventorySlots.GLOVES);
1858
1859 if (gloves && gloves.GetHealthLevel() < 4)
1860 {
1861 gloves.AddHealth("","", PlayerConstants.GLOVES_DAMAGE_SLIDING_LADDER_PER_SEC * delta_time);
1862 return;
1863 }
1864
1865 if (Math.RandomFloat01() < PlayerConstants.CHANCE_TO_BLEED_SLIDING_LADDER_PER_SEC * delta_time)
1866 {
1867 if (Math.RandomFloat01() < 0.5)
1868 {
1870 {
1872 }
1873 }
1874 else
1875 {
1877 {
1879 }
1880 }
1881 }
1882
1883 }
1884 }
1885 }
int m_iMovement
current stance (DayZPlayerConstants.STANCEIDX_ERECT, ...), only if the command has a stance
BleedingSourcesManagerServer GetBleedingManagerServer()
void SendSoundEvent(EPlayerSoundEventID id)
DayZPlayerInstanceType
defined in C++
proto native DayZPlayerInstanceType GetInstanceType()
DayZPlayerConstants
defined in C++