См. определение в файле PlayerBase.c строка 3304
3305 {
3307 {
3309 if (ScriptInputUserData.CanStoreInputUserData())
3310 {
3312 {
3313 ActionManagerClient mngr_client;
3315
3316 if (cancelled)
3317 {
3319 }
3320 else
3321 {
3323 }
3324
3327 }
3328 else if (!
g_Game.IsMultiplayer())
3329 {
3331 if (cancelled)
3332 {
3334 }
3335 m_hac.InternalCommand(command_ID);
3336 }
3338 }
3339 }
3340
3341 if (!
g_Game.IsDedicatedServer())
3342 {
3343 UIManager uiManager =
g_Game.GetUIManager();
3345 {
3348 {
3349 m_Hud.ShowQuickbarPlayer(
true);
3350 }
3351
3354 }
3355 }
3356 }
override void RequestInterruptAction()
client requests action interrupt
override void RequestEndAction()
ActionManagerBase GetActionManager()
void SetMapClosingSyncSet(bool state)
bool GetMapClosingSyncSent()
void RemoveActiveInputRestriction(int restrictor)
void RemoveActiveInputExcludes(array< string > excludes, bool bForceSupress=false)
deprecated
UIScriptedMenu FindMenu(int id)
Returns menu with specific ID if it is open (see MenuID)
bool IsMenuOpen(int id)
Returns true if menu with specific ID is opened (see MenuID)
DayZPlayerConstants
defined in C++
Перекрестные ссылки ScriptInputUserData::CanStoreInputUserData(), UIManager::FindMenu(), g_Game, GetActionManager(), GetMapClosingSyncSent(), UIManager::IsMenuOpen(), m_hac, m_Hud, MENU_MAP, mission, ActionManagerClient::RequestEndAction(), ActionManagerClient::RequestInterruptAction() и SetMapClosingSyncSet().
Используется в CloseMap(), CommandHandler(), OnJumpStart() и OnPlayerRecievedHit().