8497 {
8498 if (m_ProcessLiftWeapon)
8499 {
8500 bool liftChange = m_LiftWeapon_player != m_ProcessLiftWeaponState;
8501 if (liftChange)
8502 {
8504 }
8505 m_LiftWeapon_player = m_ProcessLiftWeaponState;
8506 m_ObstructWeapon_player = m_ProcessObstructWeapon;
8507 m_ProcessLiftWeapon = false;
8508
8509
8510 }
8511 }
override WeaponManager GetWeaponManager()