8851 {
8852 if (m_ProcessLiftWeapon)
8853 {
8854 bool liftChange = m_LiftWeapon_player != m_ProcessLiftWeaponState;
8855 if (liftChange)
8856 {
8858 }
8859 m_LiftWeapon_player = m_ProcessLiftWeaponState;
8860 m_ObstructWeapon_player = m_ProcessObstructWeapon;
8861 m_ProcessLiftWeapon = false;
8862
8863
8864 }
8865 }
override WeaponManager GetWeaponManager()