8150 {
8151 if (m_ProcessLiftWeapon)
8152 {
8154 if (hcw)
8156
8158 m_LiftWeapon_player = m_ProcessLiftWeaponState;
8159 m_ProcessLiftWeapon = false;
8160
8161
8162 }
8163 }
proto native void LiftWeapon(bool pState)
command for lifting weapon near obstacled (works only when weapon is raised)
override WeaponManager GetWeaponManager()
void HumanCommandWeapons()