8247 {
8248 if (m_ProcessLiftWeapon)
8249 {
8250 bool liftChange = m_LiftWeapon_player != m_ProcessLiftWeaponState;
8251 if (liftChange)
8252 {
8254 }
8255 m_LiftWeapon_player = m_ProcessLiftWeaponState;
8256 m_ObstructWeapon_player = m_ProcessObstructWeapon;
8257 m_ProcessLiftWeapon = false;
8258
8259
8260 }
8261 }
override WeaponManager GetWeaponManager()