3963 {
3965
3966 GameInventory inventory = GetInventory();
3967 if (inventory)
3969
3971
3973
3974 g_Game.GetMission().RemoveActiveInputExcludes({
"swimming"});
3975 }
proto native void UnlockInventory(int lockType)
override WeaponManager GetWeaponManager()
void TryHideItemInHands(bool hide, bool force=false)
tries to hide item in player's hands, some exceptions for various movement states
void RefreshAnimationState()