4252 {
4254
4255 GameInventory inventory = GetInventory();
4256 if (inventory)
4258
4260
4262
4263 g_Game.GetMission().RemoveActiveInputExcludes({
"swimming"});
4264 }
proto native void UnlockInventory(int lockType)
override WeaponManager GetWeaponManager()
void TryHideItemInHands(bool hide, bool force=false)
tries to hide item in player's hands, some exceptions for various movement states
void RefreshAnimationState()