3825 {
3827
3828 if (GetInventory())
3829 GetInventory().UnlockInventory(LOCK_FROM_SCRIPT);
3830
3832
3834
3836 }
proto native Mission GetMission()
override WeaponManager GetWeaponManager()
void TryHideItemInHands(bool hide, bool force=false)
tries to hide item in player's hands, some exceptions for various movement states
void RemoveActiveInputExcludes(array< string > excludes, bool bForceSupress=false)
deprecated
void RefreshAnimationState()
proto native CGame GetGame()