Client only - manage set up crafting on client. Подробнее...
Закрытые члены | |
void | CraftingManager (PlayerBase player, PluginRecipesManager recipesManager) |
void | ~CraftingManager () |
void | SetRecipeID (int recipeID) |
int | GetRecipeID () |
bool | IsInventoryCraft () |
bool | IsWorldCraft () |
int | GetRecipesCount () |
void | SetNextRecipe () |
void | OnUpdate (Object item, Object target, int component_index) |
bool | SetInventoryCraft (int recipeID, ItemBase item1, ItemBase item2) |
void | ResetInventoryCraft () |
bool | IsEnableDebugCrafting () |
int | GetRecipeID (int action_index) |
Закрытые данные | |
const int | CM_MODE_NONE = 0 |
const int | CM_MODE_WORLD = 1 |
const int | CM_MODE_INVENTORY = 2 |
PlayerBase | m_player |
PluginRecipesManager | m_recipesManager |
ActionVariantManager | m_actionVariantManager |
int | m_recipeID |
int | m_contextualRecipeID |
int | m_recipeCount |
int | m_craftingMode |
ItemBase | m_item1 |
ItemBase | m_item2 |
ref array< int > | m_recipes |
Client only - manage set up crafting on client.
См. определение в файле CraftingManager.c строка 2