4376 {
4377 GameInventory inventory = GetInventory();
4378 if (inventory)
4380
4381 if (!m_ShouldBeUnconscious)
4383
4385
4386 g_Game.GetMission().RemoveActiveInputExcludes({
"vehicledriving"});
4387 }
proto native void UnlockInventory(int lockType)
void RefreshHandAnimationState(int delay=0)
void TryHideItemInHands(bool hide, bool force=false)
tries to hide item in player's hands, some exceptions for various movement states