3932 {
3933 if (GetInventory())
3934 GetInventory().UnlockInventory(LOCK_FROM_SCRIPT);
3935
3936 if (!m_ShouldBeUnconscious)
3938
3940 }
proto native Mission GetMission()
void TryHideItemInHands(bool hide, bool force=false)
tries to hide item in player's hands, some exceptions for various movement states
void RemoveActiveInputExcludes(array< string > excludes, bool bForceSupress=false)
deprecated
proto native CGame GetGame()