DayZ 1.30
DayZ Explorer by KGB
 
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◆ OnCommandVehicleFinish()

override void ManBase::OnCommandVehicleFinish ( )
inlineprotected

См. определение в файле PlayerBase.c строка 4375

4376 {
4377 GameInventory inventory = GetInventory();
4378 if (inventory)
4379 inventory.UnlockInventory(LOCK_FROM_SCRIPT);
4380
4381 if (!m_ShouldBeUnconscious)
4382 TryHideItemInHands(false, true);
4383
4385
4386 g_Game.GetMission().RemoveActiveInputExcludes({"vehicledriving"});
4387 }
DayZGame g_Game
Определения DayZGame.c:4074
proto native void UnlockInventory(int lockType)
void RefreshHandAnimationState(int delay=0)
Определения PlayerBase.c:4906
void TryHideItemInHands(bool hide, bool force=false)
tries to hide item in player's hands, some exceptions for various movement states
Определения PlayerBase.c:9774

Перекрестные ссылки g_Game, RefreshHandAnimationState(), TryHideItemInHands() и GameInventory::UnlockInventory().