3945 {
3946 if (GetInventory())
3947 GetInventory().UnlockInventory(LOCK_FROM_SCRIPT);
3948
3950
3952 }
proto native Mission GetMission()
void TryHideItemInHands(bool hide, bool force=false)
tries to hide item in player's hands, some exceptions for various movement states
void RemoveActiveInputExcludes(array< string > excludes, bool bForceSupress=false)
deprecated
proto native CGame GetGame()