4087 {
4088 GameInventory inventory = GetInventory();
4089 if (inventory)
4091
4092 if (!m_ShouldBeUnconscious)
4094
4095 g_Game.GetMission().RemoveActiveInputExcludes({
"vehicledriving"});
4096 }
proto native void UnlockInventory(int lockType)
void TryHideItemInHands(bool hide, bool force=false)
tries to hide item in player's hands, some exceptions for various movement states