DayZ 1.28
DayZ Explorer by KGB
 
Загрузка...
Поиск...
Не найдено

◆ OnCommandVehicleFinish()

override void ManBase::OnCommandVehicleFinish ( )
inlineprotected

См. определение в файле PlayerBase.c строка 3931

3932 {
3933 if (GetInventory())
3934 GetInventory().UnlockInventory(LOCK_FROM_SCRIPT);
3935
3936 if (!m_ShouldBeUnconscious)
3937 TryHideItemInHands(false, true);
3938
3939 GetGame().GetMission().RemoveActiveInputExcludes({"vehicledriving"});
3940 }
proto native Mission GetMission()
void TryHideItemInHands(bool hide, bool force=false)
tries to hide item in player's hands, some exceptions for various movement states
Определения PlayerBase.c:9153
void RemoveActiveInputExcludes(array< string > excludes, bool bForceSupress=false)
deprecated
proto native CGame GetGame()

Перекрестные ссылки GetGame(), CGame::GetMission(), Mission::RemoveActiveInputExcludes() и TryHideItemInHands().